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Source: gnome-mastermind
Section: games
Priority: optional
Maintainer: Josef Schneider <josef81sch@gmail.com>
Build-Depends:
debhelper-compat (= 13),
intltool,
libglib2.0-dev,
libgtk-3-dev,
pkgconf,
yelp-tools,
gnome-common,
Rules-Requires-Root: no
Standards-Version: 4.7.0
Homepage: https://www.autistici.org/gnome-mastermind/
Vcs-Git: https://salsa.debian.org/debian/gnome-mastermind.git
Vcs-Browser: https://salsa.debian.org/debian/gnome-mastermind
Package: gnome-mastermind
Architecture: any
Depends:
librsvg2-common,
${misc:Depends},
${shlibs:Depends},
Description: Mastermind™ clone for GNOME
The goal of this board game is to break a code using obscure hints.
The game is played by 2 players: the codemaker (the computer) and the
codebreaker. The computer generates a combination of 4 colors. The
codebreaker has to guess that pattern (both order and colors) with
the least number of tries. At each turn, the codebreaker tries a
pattern and the computer provides feedback by placing pegs in the
score grid. A white peg indicates a right color but wrong position;
a colored peg means that both color and position are correctly
guessed.
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