Description: disable OpenGL extension GL_ARB_texture_compression_bptc
 After disabling GL_ARB_texture_storage in patch fix_work_on_intel_videocards.patch
 GL_ARB_texture_compression_bptc feature may work incorrectly with new NVIDIA and
 AMD video cards. There are no bug reports yet. This patch was made just in case
 by developer recommendation.
Forwarded: not-needed
Last-Update: 2013-12-19
Author: Boris Pek <tehnick-8@mail.ru>

--- a/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp
+++ b/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp
@@ -326,11 +326,11 @@ int vw_InitWindow(const char* Title, int Width, int Height, int *Bits, BOOL Full
 		OpenGL_DevCaps.TexturesCompression = true;
 		printf("Textures S3TC compression support enabled.\n");
 	}
-	if (ExtensionSupported("GL_ARB_texture_compression") && ExtensionSupported("GL_ARB_texture_compression_bptc"))
-	{
-		OpenGL_DevCaps.TexturesCompressionBPTC = true;
-		printf("Textures BPTC compression support enabled.\n");
-	}
+//	if (ExtensionSupported("GL_ARB_texture_compression") && ExtensionSupported("GL_ARB_texture_compression_bptc"))
+//	{
+//		OpenGL_DevCaps.TexturesCompressionBPTC = true;
+//		printf("Textures BPTC compression support enabled.\n");
+//	}
 
 	// проверяем, есть ли поддержка OcclusionQuery
 	if (ExtensionSupported("GL_ARB_occlusion_query"))
