Description: fix work on intel videocards
 Mesa developers have enabled GL_ARB_texture_storage for all drivers [1], so
 i915 and i965 drivers now claim the support of this OpenGL extension, but
 texture storage feature does not actually work there.
 .
 [1] http://lists.freedesktop.org/archives/mesa-dev/2013-June/041188.html
 .
 This patch is just workaround to make the game work on intel videocards with
 new Mesa. But real problem should be fixed in Mesa.
Bug-Debian: http://bugs.debian.org/718680
Forwarded: not-needed
Last-Update: 2013-12-19
Author: Boris Pek <tehnick-8@mail.ru>

--- a/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp
+++ b/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp
@@ -354,11 +354,11 @@ int vw_InitWindow(const char* Title, int Width, int Height, int *Bits, BOOL Full
 	}
 
 	// проверяем, есть ли поддержка GL_ARB_texture_storage или GL_EXT_texture_storage
-	if (ExtensionSupported("GL_ARB_texture_storage") || ExtensionSupported("GL_EXT_texture_storage"))
-	{
-		OpenGL_DevCaps.TextureStorage = true;
-		printf("Texture Storage support enabled.\n");
-	}
+//	if (ExtensionSupported("GL_ARB_texture_storage") || ExtensionSupported("GL_EXT_texture_storage"))
+//	{
+//		OpenGL_DevCaps.TextureStorage = true;
+//		printf("Texture Storage support enabled.\n");
+//	}
 
 
 	//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
