From 9fe4ae853db856583d7ac460cc7d16b1c16208d0 Mon Sep 17 00:00:00 2001
From: Carsten Teibes <dev@f4ke.de>
Date: Sat, 19 Jan 2019 20:52:49 +0100
Subject: [PATCH 14/36] Do not use palette effects when game is paused Fixes #9

---
 src/level/level.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

--- a/src/level/level.cpp
+++ b/src/level/level.cpp
@@ -405,7 +405,8 @@ int Level::loop (bool& menu, int& option
 
 
 	// Main loop
-	if (::loop(NORMAL_LOOP, paletteEffects) == E_QUIT) return E_QUIT;
+	if (::loop(NORMAL_LOOP, paused ? NULL : paletteEffects) == E_QUIT)
+		return E_QUIT;
 
 
 	if (controls.release(C_ESCAPE)) {
