Description: fixed FTBFS from gcc 4.7 transition
Author: Scott Howard <showard@debian.org>
Bug-Debian: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=673545
Index: sandboxgamemaker/src/engine/skelmodel.h
===================================================================
--- sandboxgamemaker.orig/src/engine/skelmodel.h	2011-10-03 20:55:39.504776564 -0400
+++ sandboxgamemaker/src/engine/skelmodel.h	2012-06-09 22:35:08.486609323 -0400
@@ -2179,16 +2179,16 @@
 
     skelcommands()
     {
-        if(MDL::multiparted()) modelcommand(loadpart, "load", "ssf");
-        modelcommand(settag, "tag", "ssffffff");
-        modelcommand(setpitch, "pitch", "sffff");
-        modelcommand(setpitchtarget, "pitchtarget", "ssiff");
-        modelcommand(setpitchcorrect, "pitchcorrect", "ssfff");
+        if(MDL::multiparted()) this->modelcommand(loadpart, "load", "ssf");
+        this->modelcommand(settag, "tag", "ssffffff");
+        this->modelcommand(setpitch, "pitch", "sffff");
+        this->modelcommand(setpitchtarget, "pitchtarget", "ssiff");
+        this->modelcommand(setpitchcorrect, "pitchcorrect", "ssfff");
         if(MDL::animated())
         {
-            modelcommand(setanim, "anim", "ssfiii");
-            modelcommand(setanimpart, "animpart", "s");
-            modelcommand(setadjust, "adjust", "sffffff");
+            this->modelcommand(setanim, "anim", "ssfiii");
+            this->modelcommand(setanimpart, "animpart", "s");
+            this->modelcommand(setadjust, "adjust", "sffffff");
         }
     }
 };
Index: sandboxgamemaker/src/engine/vertmodel.h
===================================================================
--- sandboxgamemaker.orig/src/engine/vertmodel.h	2012-06-09 22:21:42.000000000 -0400
+++ sandboxgamemaker/src/engine/vertmodel.h	2012-06-09 22:34:00.522607708 -0400
@@ -648,9 +648,9 @@
 
     vertcommands()
     {
-        if(MDL::multiparted()) modelcommand(loadpart, "load", "sf");
-        modelcommand(setpitch, "pitch", "ffff");
-        if(MDL::animated()) modelcommand(setanim, "anim", "siiff");
+        if(MDL::multiparted()) this->modelcommand(loadpart, "load", "sf");
+        this->modelcommand(setpitch, "pitch", "ffff");
+        if(MDL::animated()) this->modelcommand(setanim, "anim", "siiff");
     }
 };
 
