Description: write files to _fnmUserDir, ie SDL_GetPrefPath("Serious Engine");
Forwarded: not-needed
Author: Sébastien Noel <sebastien@twolife.be>
--- a/Sources/Engine/Base/Stream.cpp
+++ b/Sources/Engine/Base/Stream.cpp
@@ -1441,6 +1441,22 @@
   INDEX iFileInZip = UNZIPGetFileIndex(fnmFile);
   //const BOOL userdir_not_basedir = (_fnmUserDir != _fnmApplicationPath);
 
+  // first, try in the UserDir path
+  if (_fnmUserDir!="") {
+    // if a mod is active, try in the mod's dir
+    if (_fnmMod!="") {
+      fnmExpanded = _fnmUserDir+_fnmMod+fnmFile;
+      if (IsFileReadable_internal(fnmExpanded)) {
+        return EFP_FILE;
+      }
+    }
+
+    fnmExpanded = _fnmUserDir+fnmFile;
+    if (IsFileReadable_internal(fnmExpanded)) {
+      return EFP_FILE;
+    }
+  }
+
   // if a mod is active
   if (_fnmMod!="") {
 
@@ -1574,14 +1590,14 @@
     // if should write to mod dir
     if (_fnmMod!="" && (!FileMatchesList(_afnmBaseWriteInc, fnmFileAbsolute) || FileMatchesList(_afnmBaseWriteExc, fnmFileAbsolute))) {
       // do that
-      fnmExpanded = _fnmApplicationPath+_fnmMod+fnmFileAbsolute;
+      fnmExpanded = _fnmUserDir+_fnmMod+fnmFileAbsolute;
       fnmExpanded.SetAbsolutePath();
       VerifyDirsExist(fnmExpanded.FileDir());
       return EFP_FILE;
     // if should not write to mod dir
     } else {
       // write to base dir
-      fnmExpanded = _fnmApplicationPath+fnmFileAbsolute;
+      fnmExpanded = _fnmUserDir+fnmFileAbsolute;
       fnmExpanded.SetAbsolutePath();
       VerifyDirsExist(fnmExpanded.FileDir());
       return EFP_FILE;
