From: Andrey Filipenkov <kambaladecapitator@gmail.com>
Date: Mon, 10 Feb 2025 15:01:51 +0300
Subject: use Mix_Music from SDL_Mixer directly

---
 client/media/CMusicHandler.cpp | 2 --
 client/media/CMusicHandler.h   | 3 +--
 2 files changed, 1 insertion(+), 4 deletions(-)

diff --git a/client/media/CMusicHandler.cpp b/client/media/CMusicHandler.cpp
index 0a04b06..6df38e5 100644
--- a/client/media/CMusicHandler.cpp
+++ b/client/media/CMusicHandler.cpp
@@ -22,8 +22,6 @@
 #include "../../lib/TerrainHandler.h"
 #include "../../lib/filesystem/Filesystem.h"
 
-#include <SDL_mixer.h>
-
 void CMusicHandler::onVolumeChange(const JsonNode & volumeNode)
 {
 	setVolume(volumeNode.Integer());
diff --git a/client/media/CMusicHandler.h b/client/media/CMusicHandler.h
index b85463d..41213de 100644
--- a/client/media/CMusicHandler.h
+++ b/client/media/CMusicHandler.h
@@ -14,8 +14,7 @@
 
 #include "../lib/CConfigHandler.h"
 
-struct _Mix_Music;
-using Mix_Music = struct _Mix_Music;
+#include <SDL_mixer.h>
 
 class CMusicHandler;
 
