All mudobjects field: Title ^single line^ Altname ^single line^ Clones ^single line^ Location ^single line^ SpecialStr ^single line^ All item fields: Guard ^single line^ ItemFlag1 0 -- long int ItemFlag2 0 -- long int All moveable fields: Brief1 ^ multi-line ^ Brief2 ^ multi-line ^ Size 0 -- int Weight 0 -- int NumAllowed 0 -- int PercentAllowed 0 -- int All mobile fields: Brief ^ multi-line ^ StartWieldLeft ^single line^ -- not the same as a "StartMobile" type tag StartWieldRight ^single line^ StartWear ^single line^ BareWeapon ^single line^ Strength 15 -- int Dexterity 15 -- int Constitution 15 -- int Intel 15 -- int MobFlag1 0 -- long int MobFlag2 0 -- long int Speed 0 -- int Aggression 0 -- int Wimpy 0 -- int MaxMagic 0 -- int MaxEndurance 0 -- int StartRankList -- indicates the start of the rank lists, list of abilities StartRank -- Indicates the start of an individual rank object Name ^single line^ Rank 0 -- int Experience 0 -- int EndRank -- marks the end StartRank Name ^single line^ Rank 0 -- int Experience 0 -- int EndRank EndRankList -- marks the end StartTellReplies -- indicates the start of the tell replies StartReply -- indicates the start of an individual tell reply Keywords ^single line^ Reply ^ Multi-line ^ EndReply -- marks the end StartReply -- can have multiple tell replies in here Keywords ^single line^ Reply ^ Multi-line ^ EndReply EndTellReplies -- indicates the end of the tell replies...all tell replies for this mob must fall between these two StartShop -- the start of a shop object in the mobile Name ^single line^ Currency ^single line^ StartShopItems -- indicates the beginning of the list of shop items StartItem -- Indicate the start of a particular shop item ItemName ^single line^ AliasName ^single line^ Value 0 -- int ItemType 0 -- int NumberOf 0 -- int Desc ^ multi-line ^ EndItem StartItem -- Can have multiple of these ItemName ^single line^ AliasName ^single line^ Value 0 -- int ItemType 0 -- int NumberOf 0 -- int Desc ^ multi-line ^ EndItem EndShopItems EndShop Location fields: North ^single line^ South ^single line^ East ^single line^ West ^single line^ Up ^single line^ Down ^single line^ Northeast ^single line^ Northwest ^single line^ Southeast ^single line^ Southwest ^single line^ Listen ^ Multi-line ^ Smell ^ Multi-line ^ ExtraDesc1 ^ Multi-line ^ ExtraDesc2 ^ Multi-line ^ HorizSize 0 -- int VertSize 0 -- int Height 0 -- int Terrain 0 -- int LocFlag1 0 -- long int LocFlag2 0 -- long int Door fields: KeyNames ^single line^ DoorState 0 -- int InsideBrief0 ^ Multi-line ^ InsideBrief1 ^ Multi-line ^ InsideBrief2 ^ Multi-line ^ InsideBrief3 ^ Multi-line ^ OutsideLoc ^single line^ OutsideDesc ^ Multi-line ^ Distance 0 -- int RopeName ^single line^ // If Brief0 (or Brief1) is used instead of InsideBrief0, it writes // the field to both InsideBrief0 and OutsideBrief0, etc Brief0 ^ Multi-line ^ Brief1 ^ Multi-line ^ Book fields: Subject ^single line^ Weapon fields: WeaponClass ^single line^ Damage 0 -- int DepStrength 0 -- int DepDexterity 0 -- int WieldType 0 -- int Boat fields: MoveStr ^single line^ WaterBrief ^single line^ Rope fields: RopeLength 0 -- int Wearable fields: Armor 0 -- int WearFlag1 0 -- long int Merger fields: NumberOf 0 -- int Food fields: Energy 0 -- int Money fields: MoneyIndex 0 -- int Specials fields: Name ^single line^ Trigger ^single line^ Activation 0 -- unsigned long Interval 0 -- unsigned long NumTimes 0 -- int Counter 0 -- long int Code ^ multi-line ^ Comments ^ multi-line ^ All Ability fields: Name ^single line^ ActingActor ^ multi-line ^ ActingTarget ^ multi-line ^ ActingRoom ^ multi-line ^ SuccessActor ^ multi-line ^ SuccessTarget ^ multi-line ^ SuccessRoom ^ multi-line ^ FailureActor ^ multi-line ^ FailureTarget ^ multi-line ^ FailureRoom ^ multi-line ^ SpecialName ^single-line^ SuccessTrigger ^single-line^ FailTrigger ^single-line^ AttemptTrigger ^single-line^ Drain 0 -- int StartDepencencyList StartDependency DependencyType 0 -- int DependencyString ^single-line^ DependencyInt 0 -- int EndDependency StartDependency DependencyType 0 -- int DependencyString ^single-line^ DependencyInt 0 -- int EndDependency EndDependencyList All spell fields: SpellFlag1 0 -- long All skill fields: SkillFlag1 0 -- long All Action fields: Name ^single-line^ Actor ^ multi-line ^ Crowd ^ multi-line ^ Target ^ multi-line ^ Sender ^ multi-line ^ Bystander ^ multi-line ^ ActFlag1 0 -- long All Race fields: Name ^single-line^ Description ^ multi-line ^ InitialDesc ^ multi-line ^ InitialBrief ^ multi-line ^ InitialAbility ^single-line^ InitialLocation ^single-line^ DeathLocation ^single-line^ DeathText ^ multi-line ^ InitialStrength 0 -- int InitialDexterity 0 -- int InitialIntel 0 -- int StartTutorialList StartTutorial Name ^single-line^ Sequence 0 -- int TutorialSpecial ^single-line^ Mandatory 0 -- int EndTutorial EndTutorialList All quest fields: Name ^single-line^ Description ^ Multi-line ^ Difficulty 0 -- int Puzzles 0 -- int Combat 0 -- int QuestPoints 0 -- int Required 0 -- int All levels fields: Name ^single-line^ ChainName ^single-line^ AwardString ^ Multi-line ^ LevelString ^ Multi-line ^ LevelNumber 0 -- int MinStrength 0 -- int MinDexterity 0 -- int MinIntel 0 -- int MinExperience 0 -- int RequiredAbilities ^single-line^ SpecialRequirements ^ Multi-line ^ WhenAwarded ^ Multi-line ^ LevelFlag1 0 -- long All mask fields Name ^single-line^ ComFlag1 0 -- long ComFlag2 0 -- long ComFlag3 0 -- long ComFlag4 0 -- long ComFlag5 0 -- long ComFlag6 0 -- long AdminFlag1 0 -- long AdminFlag2 0 -- long AdminFlag3 0 -- long AdminFlag4 0 -- long AdminFlag5 0 -- long AdminFlag6 0 -- long All inclination fields: Name ^single-line^ Description ^ multi-line ^ Special ^single-line^ StrengthOffset 0 -- int DexterityOffset 0 -- int IntelOffset 0 -- int ConstitutionOffset 0 -- int ConstitutionOffset 0 -- int All Talent fields: Name ^single-line^ Description ^ multi-line ^ Special ^single-line^ Cost 0 -- int Allowed 0 -- int All ChatLine fields: Name ^single-line^ LeadInActor ^single-line^ LeadInCrowd ^single-line^ TextColor ^single-line^ Border ^single-line^ ChatFlag1 0 -- long