AllegroGL  0.4.4
Macros | Functions | Variables
gui.c File Reference

AllegroGL GUI wrappers. More...

#include "alleggl.h"
#include "allglint.h"
#include <allegro/internal/aintern.h>

Go to the source code of this file.

Macros

#define A_S1   1
 
#define A_S2   2
 
#define A_S3   3
 
#define A_B1   4
 
#define A_B2   5
 
#define A_B3   6
 
#define SORT_OUT_BUTTON(x)
 

Functions

int algl_do_dialog (DIALOG *dialog, int focus_obj)
 AllegroGL-friendly version of do_dialog. More...
 
int algl_popup_dialog (DIALOG *dialog, int focus_obj)
 AllegroGL-friendly version of popup_dialog. More...
 
void algl_draw_mouse (void)
 Draws a mouse pointer on the screen. More...
 
void algl_set_mouse_drawer (void(*user_draw_mouse)(void))
 Sets (or clears) a user mouse drawing callback. More...
 
int algl_alert3 (AL_CONST char *s1, AL_CONST char *s2, AL_CONST char *s3, AL_CONST char *b1, AL_CONST char *b2, AL_CONST char *b3, int c1, int c2, int c3)
 AllegroGL-friendly version of Allegro's alert3. More...
 
int algl_alert (AL_CONST char *s1, AL_CONST char *s2, AL_CONST char *s3, AL_CONST char *b1, AL_CONST char *b2, int c1, int c2)
 AllegroGL-friendly version of Allegro's alert. More...
 
int d_algl_viewport_proc (int msg, DIALOG *d, int c)
 Creates a viewport object where OpenGL commands can be performed. More...
 
int allegro_gl_set_mouse_sprite (BITMAP *sprite, int xfocus, int yfocus)
 
int allegro_gl_show_mouse (BITMAP *bmp, int x, int y)
 
void allegro_gl_hide_mouse (void)
 
void allegro_gl_move_mouse (int x, int y)
 

Variables

struct {
   GLuint   texture
 
   int   hidden
 
   int   xfocus
 
   int   yfocus
 
   int   width
 
   int   height
 
allegro_gl_mouse = { 0, TRUE, 0, 0, 0, 0}
 
static void(* __algl_user_draw_mouse )(void) = NULL
 
static DIALOG alert_dialog []
 

Detailed Description

AllegroGL GUI wrappers.

These are replacements for Allegro's do_dialog routine and standard dialogs (to use our version of the routine).

Definition in file gui.c.

Macro Definition Documentation

#define SORT_OUT_BUTTON (   x)
Value:
{ \
if (b##x) { \
alert_dialog[A_B##x].flags &= ~D_HIDDEN; \
alert_dialog[A_B##x].key = c##x; \
alert_dialog[A_B##x].dp = (char *)b##x; \
len##x = gui_strlen(b##x); \
b[buttons++] = A_B##x; \
} \
else { \
alert_dialog[A_B##x].flags |= D_HIDDEN; \
len##x = 0; \
} \
}

Variable Documentation

DIALOG alert_dialog[]
static
Initial value:
=
{
{ _gui_shadow_box_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
{ _gui_ctext_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
{ _gui_ctext_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
{ _gui_ctext_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
{ _gui_button_proc, 0, 0, 0, 0, 0, 0, 0, D_EXIT, 0, 0, NULL, NULL, NULL },
{ _gui_button_proc, 0, 0, 0, 0, 0, 0, 0, D_EXIT, 0, 0, NULL, NULL, NULL },
{ _gui_button_proc, 0, 0, 0, 0, 0, 0, 0, D_EXIT, 0, 0, NULL, NULL, NULL },
{ d_yield_proc, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL },
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
}

Definition at line 295 of file gui.c.