/*
 *                    BioJava development code
 *
 * This code may be freely distributed and modified under the
 * terms of the GNU Lesser General Public Licence.  This should
 * be distributed with the code.  If you do not have a copy,
 * see:
 *
 *      http://www.gnu.org/copyleft/lesser.html
 *
 * Copyright for this code is held jointly by the individual
 * authors.  These should be listed in @author doc comments.
 *
 * For more information on the BioJava project and its aims,
 * or to join the biojava-l mailing list, visit the home page
 * at:
 *
 *      http://www.biojava.org/
 *
 */


package org.biojava.bio;

import java.util.Map;
import java.util.NoSuchElementException;
import java.util.Set;

import org.biojava.utils.ChangeType;
import org.biojava.utils.ChangeVetoException;
import org.biojava.utils.Changeable;

/**
 * <p>
 * Arbitrary annotation associated with one or more objects.
 * </p>
 *
 * <p>
 * Biological information often does not fit design patterns very well, and can
 * be a jumble of facts and relationships. Annotation objects provide a standard
 * way for you to store this mess as a property of an object.
 * </p>
 *
 * <p>
 * Annotations may contain keys that have Annotations as values. In this way,
 * annotations can be shared among multiple Annotatable objects, and you can
 * represent semi-structured data.
 * </p>
 *
 * <p>
 * It is perfectly possible to wrap up almost any tree-like or flat data
 * structure as Annotation.
 * </p>
 * Other than when using the constructor, you should be able to
 * interact with nearly all Annotation implementations via this API.
 *
 * @author Matthew Pocock
 * @author Thomas Down
 * @see org.biojavax.RichAnnotation
 *
 *
 * @since 1.0
 */
public interface Annotation extends Changeable {
  /**
   * This type symbolizes that one or more properties have changed.
   */
  public static final ChangeType PROPERTY = new ChangeType(
    "Properties have altered",
    "org.biojava.bio.Annotation",
    "PROPERTY"
  );
  
  /**
   * <p>
   * Retrieve the value of a property by key.
   * </p>
   *
   * <p>
   * Unlike the Map collections, it will complain if the key does not exist. It
   * will only return null if the key is defined and has value null.
   * </p> Normal raw access to the property. For cleverer access, use
   * methods in AnnotationType.
   *
   * @param key  the key of the property to retrieve
   * @return  the object associated with that key
   * @throws NoSuchElementException if there is no property with the key
   *
   * 
   */
  Object getProperty(Object key) throws NoSuchElementException;
  
  /**
   * <p>
   * Set the value of a property.
   * </p>
   *
   * <p>
   * This method throws an exception if either properties can not be
   * added to this object, or that this particular property is immutable or
   * illegal within the implementation.
   * </p> Normal raw access to the property. For cleverer access, use
   * methods in AnnotationType.
   *
   * @param key the key object
   * @param value the new value for this key
   * @throws IllegalArgumentException if the property <code>key</code> is not
   *         legal
   * @throws ChangeVetoException if this annotation object can't be changed, or
   *         if the change was vetoed. 
   */
  void setProperty(Object key, Object value)
      throws IllegalArgumentException, ChangeVetoException;
      
  /**
   * Delete a property. Normal raw access to the property. For cleverer access, use
   * methods in AnnotationType.
   *
   * @param key the key object
   * @throws NoSuchElementException if the property doesn't exist
   * @throws ChangeVetoException if the change is vetoed
   * @since 1.3
   * 
   */
   
  public void removeProperty(Object key)
      throws NoSuchElementException, ChangeVetoException;
  
  /**
   * Returns whether there the property is defined. Normal raw access to the property. For cleverer access, use
   * methods in AnnotationType.
   *
   * @param key the key Object to search for
   * @return true if this Annotation knows about the key, false otherwise
   */
  boolean containsProperty(Object key);
  
  /**
   * Get a set of key objects.
   *
   * @return  a Set of key objects
   */
  Set keys();
  
  /**
   * Return a map that contains the same key/values as this Annotation.
   * <p>
   * If the annotation changes, the map may not reflect this.  The Map
   * may be unmodifiable.
   *
   * @return a Map
   */
  Map asMap();
   
  /**
   * <p>
   * A really useful empty and immutable annotation object.
   * </p>
   *
   * Be careful when stooring Annotation arguments to
   *  constructors. It is possible that you have been passed EMPTY_ANNOTATION but
   * that code later on will access this object believing it to be
   * mutable. For example, the SeqIO factory code clones some
   * Annotations passed in on Feature.Template instances
   *
   * Use this instead of null when you really don't want an object or
   * an implementation to have annotation even though it should implement
   * Annotatable.
   */
  static final Annotation EMPTY_ANNOTATION = new EmptyAnnotation();
}

