"""
Operator Example
++++++++++++++++

A common use of custom properties is for Python based :class:`Operator`
classes. Test this code by running it in the text editor, or by clicking the
button in the 3D View-port's Tools panel. The latter will show the properties
in the Redo panel and allow you to change them.
"""

import bpy


class OBJECT_OT_property_example(bpy.types.Operator):
    bl_idname = "object.property_example"
    bl_label = "Property Example"
    bl_options = {'REGISTER', 'UNDO'}

    my_float: bpy.props.FloatProperty(name="Some Floating Point")
    my_bool: bpy.props.BoolProperty(name="Toggle Option")
    my_string: bpy.props.StringProperty(name="String Value")

    def execute(self, context):
        self.report(
            {'INFO'}, "F: {:.2f}  B: {!s}  S: {!r}".format(
                self.my_float, self.my_bool, self.my_string,
            )
        )
        print('My float:', self.my_float)
        print('My bool:', self.my_bool)
        print('My string:', self.my_string)
        return {'FINISHED'}


class OBJECT_PT_property_example(bpy.types.Panel):
    bl_idname = "object_PT_property_example"
    bl_label = "Property Example"
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'UI'
    bl_category = "Tool"

    def draw(self, context):
        # You can set the property values that should be used when the user
        # presses the button in the UI.
        props = self.layout.operator('object.property_example')
        props.my_bool = True
        props.my_string = "Shouldn't that be 47?"

        # You can set properties dynamically:
        if context.object:
            props.my_float = context.object.location.x
        else:
            props.my_float = 327


bpy.utils.register_class(OBJECT_OT_property_example)
bpy.utils.register_class(OBJECT_PT_property_example)

# Demo call. Be sure to also test in the 3D Viewport.
bpy.ops.object.property_example(
    my_float=47,
    my_bool=True,
    my_string="Shouldn't that be 327?",
)
