# Our project is called 'wxshapeframework' this is how it will be called in # visual studio, and in our makefiles. project(wxshapeframework) # It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'. # wxWidgets include (this will do all the magic to configure everything) include("${wxWidgets_USE_FILE}") if(WIN32) add_definitions(-DWXMAKINGDLL_WXXS) add_definitions(-DWXMAKINGDLL_WXSF) endif(WIN32) if(USE_PCH AND NOT MINGW) add_definitions(-include "${CL_PCH_FILE}") add_definitions(-Winvalid-pch) endif() include_directories("${CL_SRC_ROOT}/sdk/wxshapeframework/include" "${CL_SRC_ROOT}/sdk/wxshapeframework/src") if(UNIX AND NOT APPLE) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC") endif() if(APPLE) add_definitions(-fPIC) endif() file(GLOB SRCS "src/*.cpp" "src/wxxmlserializer/*.cpp") # Define the output add_library(wxshapeframework STATIC ${SRCS}) target_link_libraries(wxshapeframework ${LINKER_OPTIONS} ${wxWidgets_LIBRARIES}) if(NOT MINGW) if(APPLE) install(TARGETS wxshapeframework DESTINATION ${CMAKE_BINARY_DIR}/codelite.app/Contents/MacOS/) cl_install_name_tool_std(${CMAKE_BINARY_DIR}/codelite.app/Contents/MacOS/libwxshapeframework.dylib) else() install(TARGETS wxshapeframework DESTINATION ${PLUGINS_DIR}) endif() else() install( TARGETS wxshapeframework RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX} LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX} ARCHIVE DESTINATION ${CMAKE_INSTALL_PREFIX}/lib) endif()