## lldb requires C++11 add_definitions(-std=c++11) set(PLUGIN_NAME "DebugAdapterClient") project(DebugAdapterClient) add_subdirectory("${CL_SRC_ROOT}/wxdap/dap" ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}) # wxWidgets include (this will do all the magic to configure everything) include("${wxWidgets_USE_FILE}") # Include paths include_directories("${CL_SRC_ROOT}/Plugin" "${CL_SRC_ROOT}/sdk/wxsqlite3/include" "${CL_SRC_ROOT}/CodeLite" "${CL_SRC_ROOT}/PCH" "${CL_SRC_ROOT}/Interfaces" "${CL_SRC_ROOT}/wxdap" ) ## Definitions add_definitions(-DWXUSINGDLL_WXSQLITE3) add_definitions(-DWXUSINGDLL_CL) add_definitions(-DWXUSINGDLL_SDK) add_definitions(-DWXUSINGDLL_DAP) ## By default, use the sources under the current folder FILE(GLOB PLUGIN_SRCS "*.cpp") # Define the output - shared library add_library(${PLUGIN_NAME} SHARED ${PLUGIN_SRCS}) # Codelite plugins doesn't use the "lib" prefix. set_target_properties(${PLUGIN_NAME} PROPERTIES PREFIX "") target_link_libraries(${PLUGIN_NAME} ${LINKER_OPTIONS} ${wxWidgets_LIBRARIES} ${LIBLLDB} libcodelite plugin dapcxx) # Installation destination CL_INSTALL_PLUGIN(${PLUGIN_NAME}) codelite_install_library_target(dapcxx)