# set the plugin name here set( PLUGIN_NAME "cppchecker") # Our project is called 'plugin' this is how it will be called in # visual studio, and in our makefiles. project( ${PLUGIN_NAME} ) # It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'. # wxWidgets include (this will do all the magic to configure everything) include( "${wxWidgets_USE_FILE}" ) # Include paths include_directories("${CL_SRC_ROOT}/Plugin" "${CL_SRC_ROOT}/sdk/wxsqlite3/include" "${CL_SRC_ROOT}/CodeLite" "${CL_SRC_ROOT}/PCH" "${CL_SRC_ROOT}/Interfaces") add_definitions(-DWXUSINGDLL_WXSQLITE3) add_definitions(-DWXUSINGDLL_CL) add_definitions(-DWXUSINGDLL_SDK) FILE(GLOB SRCS "*.cpp") if (UNIX AND NOT APPLE) set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" ) set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" ) endif() if ( APPLE ) add_definitions(-fPIC) endif() # Define the output add_library(${PLUGIN_NAME} SHARED ${SRCS}) # Remove the "lib" prefix from the plugin name set_target_properties(${PLUGIN_NAME} PROPERTIES PREFIX "") target_link_libraries(${PLUGIN_NAME} ${LINKER_OPTIONS} ${wxWidgets_LIBRARIES} libcodelite plugin ) CL_INSTALL_PLUGIN(${PLUGIN_NAME})