#include <cspixmap.h>
Inheritance diagram for csPixmap:

Public Methods | |
| virtual | ~csPixmap () |
| Destructor. | |
| virtual int | Width ()=0 |
| return current width of this pixmap. | |
| virtual int | Height ()=0 |
| return current height of this pixmap. | |
| virtual void | Advance (csTicks ElapsedTime)=0 |
| advance in time. | |
| virtual iTextureHandle* | GetTextureHandle ()=0 |
| return current texture handle. | |
| virtual void | DrawScaled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, uint8 Alpha=0)=0 |
| Draw the pixmap given the screen position and new size. | |
| void | DrawScaledAlign (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int alnx, int alny, uint8 Alpha=0) |
| Draw the pixmap given the screen position and new size (aligned). | |
| void | Draw (iGraphics3D *g3d, int sx, int sy, uint8 Alpha=0) |
| Draw the pixmap without rescale. | |
| void | DrawAlign (iGraphics3D *g3d, int sx, int sy, int alnx, int alny, uint8 Alpha=0) |
| Draw the pixmap without rescale (aligned). | |
| virtual void | DrawTiled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int orgx, int orgy, uint8 Alpha=0)=0 |
| Draw the pixmap tiled over an area. More... | |
| void | DrawTiled (iGraphics3D *g3d, int sx, int sy, int w, int h, uint8 Alpha=0) |
| Fill a rectangle with the pixmap, tiled. | |
Pixmaps can be drawn with a transparent key color as well as without transparent color: all this depends on texture handle. Note that this class is only used as the interface to several implementations of pixmaps, for example csSimplePixmap.
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Draw the pixmap tiled over an area. multiple draw commands with the same texture and same origin values will align properly. The orgx and orgy point to a pixel (perhaps offscreen) where the (0,0) pixel of this pixmap would be drawn. Reimplemented in csAnimatedPixmap, and csSimplePixmap. |