# **** Resolve install and data paths **** function(resolve_install_paths) message(STATUS "Windows build.") set(BIN_PATH .) set(DATA_PATH ./data) set(DOC_PATH .) # This is the main data path given to the game and editor binaries. add_definitions(-DDATA_PATH="${DATA_PATH}") # Add target to copy runtime files to the binary dir. add_custom_target(runtimeData ALL COMMAND cmake -E copy_directory ${CMAKE_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/data COMMAND cmake -E copy ${CMAKE_SOURCE_DIR}/AUTHORS ${CMAKE_BINARY_DIR}/AUTHORS COMMAND cmake -E copy ${CMAKE_SOURCE_DIR}/CHANGELOG ${CMAKE_BINARY_DIR}/CHANGELOG COMMAND cmake -E copy ${CMAKE_SOURCE_DIR}/COPYING ${CMAKE_BINARY_DIR}/COPYING COMMAND cmake -E copy ${CMAKE_SOURCE_DIR}/README.md ${CMAKE_BINARY_DIR}/README.md DEPENDS ${GAME_BINARY_NAME} ${QM_FILES}) setup_install_targets(${BIN_PATH} ${DATA_PATH} ${DOC_PATH}) endfunction() # **** Instal targets for Windows **** function(setup_install_targets BIN_PATH DATA_PATH DOC_PATH) # Install binaries and game data install(PROGRAMS ${CMAKE_BINARY_DIR}/${GAME_BINARY_NAME}.exe DESTINATION ${BIN_PATH}) install(PROGRAMS ${CMAKE_BINARY_DIR}/${EDITOR_BINARY_NAME}.exe DESTINATION ${BIN_PATH}) install(FILES data/editorModels.conf DESTINATION ${DATA_PATH}) install(FILES data/meshes.conf DESTINATION ${DATA_PATH}) install(FILES data/surfaces.conf DESTINATION ${DATA_PATH}) install(FILES AUTHORS CHANGELOG COPYING README.md DESTINATION ${DOC_PATH}) install(DIRECTORY data/images DESTINATION ${DATA_PATH} FILES_MATCHING PATTERN "*.jpg") install(DIRECTORY data/images DESTINATION ${DATA_PATH} FILES_MATCHING PATTERN "*.png") install(DIRECTORY data/levels DESTINATION ${DATA_PATH} FILES_MATCHING PATTERN "*.trk") install(DIRECTORY data/models DESTINATION ${DATA_PATH} FILES_MATCHING PATTERN "*.obj") install(DIRECTORY data/translations DESTINATION ${DATA_PATH} FILES_MATCHING PATTERN "*.qm") endfunction()