//----------------------------------------------------------------------------- // ZZ> Gong sound IfCleanedUp tmpargument = 6 tmpdistance = 8000 PlayFullSound IfTooMuchBaggage tmpargument = 8 tmpdistance = rand & 1023 + 13000 PlaySound tmpargument = 6 SendMessageNear IfUsed tmpargument = 7 tmpdistance = rand & 2047 + 13000 PlaySound IfKilled // This reduces the height of the char tmpargument = 2 // Death sound tmpdistance = rand & 2047 + 13000 // PlaySound // tmpargument = 3 IfArmorIs tmpargument = MESSAGECOSTUME Else tmpargument = MESSAGEDEATH // Last words... IfTargetIsOnSameTeam // Fragged! tmpargument = MESSAGEFRAG // IfTargetIsSelf // No, just a damage tile tmpargument = MESSAGEACCIDENT // SendMessage // tmpargument = 65535 // Drop money DropMoney // DropKeys tmpargument = 45 // SetBumpHeight // IfLeaderKilled // Take control BecomeLeader // IfAttacked // Yell at friends SetTargetToWhoeverAttacked // IfTargetIsOnSameTeam // tmpargument = MESSAGEOUCH // SendMessageNear // tmpargument = 5 // Stop That sound tmpdistance = rand & 2047 + 13000 // PlaySound // Else // tmpargument = rand & 1 + 3 // Damage sounds tmpdistance = rand & 2047 + 13000 // PlaySound // End