// Create the character IfSpawned KeepAction // Remove the charge IfTakenOut tmpargument = 0 SetContent SetTargetToWhoeverIsHolding IfTargetIsAPlayer tmpargument = 3 SendMessageNear // Allow it to be used IfUsed UndoEnchant tmpargument = 60 SetReloadTime Else SetTargetToWhoeverIsHolding tmpargument = [WMAG] IfTargetHasSkillID GetContent tmpx = tmpargument tmpy = 768 IfXIsLessThanY tmpy = targetmanaflow IfXIsLessThanY tmpx = 4 tmpargument = tmpx CostTargetMana GetContent tmpargument = tmpargument + tmpx SetContent tmpx = targetx tmpy = targety tmpdistance = targetz tmpargument = 0 SpawnExactParticle // Put particles around the target SetTargetToNearestEnemy tmpx = targetx tmpy = targety tmpdistance = targetz tmpargument = 0 SpawnExactParticle // Allow it to be cast or fizzle Else GetContent tmpx = tmpargument tmpy = 767 IfXIsMoreThanY // Make the holder cast it SetTargetToWhoeverIsHolding SetOwnerToTarget tmpargument = ACTIONZA CorrectActionForHand TargetDoAction // Find an enemy SetTargetToNearestEnemy // Can it be enchanted? tmpargument = [XENC] IfTargetHasAnyID // Can't be enchanted... tmpargument = 4 SendMessageNear Else // Enchant that target EnchantTarget tmpargument = RED SparkleIcon MakeNameKnown MakeUsageKnown tmpargument = 2 SendMessageNear Else tmpargument = 0 SendMessageNear // Play a sound tmpargument = 0 tmpdistance = 11025 PlaySound tmpargument = 20 SetReloadTime Else // Couldn't find a target tmpargument = 1 SendMessageNear Else tmpy = 0 IfXIsMoreThanY // Didn't pump it enough tmpargument = 1 SendMessageNear // Reset the charge counter tmpargument = 0 SetContent // Return to spellbook, Do last! IfDropped tmpargument = 0 SetContent BecomeSpellbook DisaffirmCharacter tmpargument = ACTIONJB DoAction KeepAction End