// ZZ> This function makes an item fall to the floor when spawned IfSpawned // tmpargument = ACTIONJB // DoAction // KeepAction // MakeCrushValid MakeAmmoKnown IfCrushed tmpx = selfx tmpy = selfy tmpdistance = selfz tmpargument = 3 SpawnExactParticle SpawnExactParticle SpawnExactParticle SpawnExactParticle GoPoof tmpargument = 6 SendMessageNear IfDropped // Make it lie on floor KeepAction // IfHitGround // Make a sound tmpargument = 0 // tmpdistance = rand & 2047 + 10000 // PlaySound // IfInWater IfHeld GetState // NOP Else // Go blank GetContent tmpx = tmpargument tmpy = 0 IfXIsEqualToY tmpargument = 1 SetContent tmpargument = 5 SendMessageNear MakeNameKnown // To keep messages okay IfGrabbed // Tell them what they've won... SetTargetToWhoeverIsHolding // SetOwnerToTarget IfTargetIsAPlayer // GetContent SendMessageNear // IfUsed GetContent tmpx = tmpargument tmpy = 0 IfXIsEqualToY // The scroll has writing on it tmpargument = 1 tmpdistance = rand & 2047 + 10000 PlaySound tmpx = selfx tmpy = selfy tmpdistance = selfz tmpargument = 0 SpawnExactParticle SetTargetToWhoeverIsHolding tmpargument = 20 SetTargetReloadTime IfNameIsKnown GetState Else tmpargument = 5 tmpdistance = EXPSECRET GiveExperienceToTarget MakeSimilarNamesKnown // ID the opposite hand's item IfHeldInLeftHand tmpargument = 3 SetTargetToTargetRightHand IdentifyTarget tmpargument = 2 Else tmpargument = 3 SetTargetToTargetLeftHand IdentifyTarget tmpargument = 2 SendMessageNear tmpx = tmpargument tmpy = 2 IfXIsEqualToY tmpargument = 5 tmpdistance = EXPSECRET SetTargetToWhoeverIsHolding GiveExperienceToTarget CostAmmo IfAmmoOut GoPoof Else // Can't use a blank scroll... tmpargument = 0 SetState tmpargument = 7 SendMessageNear tmpargument = 50 SetReloadTime IfReaffirmed IfHeld GetState Else tmpx = selfx tmpy = selfy tmpdistance = selfz tmpargument = 3 SpawnExactParticle SpawnExactParticle SpawnExactParticle SpawnExactParticle GoPoof tmpargument = 4 SendMessageNear End // All done