// Get mean if characters wanna be bad IfAttacked CallForHelp JoinEvilTeam IfCalledForHelp JoinEvilTeam //------------------------------------------------------------------------------ // ZZ> Move around... Start at state 0 IfTimeOut tmpx=rand&63 tmpy=0 IfXIsEqualToY tmpargument = 0 tmpdistance = rand & 1027 + 40000 PlaySound IfStateIs0 // Find shepherd tmpargument = [SHEP] tmpdistance = BLAHFRIENDS SetTargetToNearestBlahID SetOwnerToTarget tmpargument = 1 SetState tmpargument = 5 SetTime IfStateIs1 SetTargetToOwner tmpx = ownerx tmpy = ownery tmpdistance = 100 tmpturn = selfturn Compass tmpturn = targetturnto + 32768 tmpdistance = 120 Compass SetTargetToNearestFriend tmpturn = targetturnto + 32768 tmpdistance = 70 Compass tmpx = rand & 31 - 16 + tmpx tmpy = rand & 31 - 16 + tmpy ClearWaypoints AddWaypoint tmpargument = rand & 31 + 15 SetTime //------------------------------------------------------------------------------ // ZZ> Handle death by sending a message and other stuff IfKilled tmpargument = 0 SendMessage // Make the character body tmpargument = 45 SetBumpHeight //------------------------------------------------------------------------------ End //------------------------------------------------------------------------------