// Create the character IfSpawned IfStateIs0 // It's an imported spell in hand KeepAction Else // It's a creature MakeNameUnknown NotAnItem tmpargument = 1 SetState SpawnPoof tmpargument = 100 SetTime IfChanged // It's a spell in hand tmpargument = 0 SetState KeepAction // Monster AI IfStateIs0 GetState Else // Character death and explosion for states 1, 2, and 3 IfKilled // Explode JoinNullTeam tmpx = selfx tmpy = selfy tmpdistance = selfz tmpargument = 0 SpawnExactParticle // Tell everyone it died tmpargument = 1 tmpdistance = rand & 2047 + 10000 PlaySound tmpargument = MESSAGEDEATH SendMessage IfStateIs3 // Wait for something to get too close IfBumped // Self destruct SetTargetToSelf KillTarget IfTimeOut tmpdistance = 16000 // Square of distance SetTargetToDistantEnemy // Self destruct SetTargetToSelf KillTarget tmpargument = 25 SetTime IfStateIs2 // Delay so it doesn't explode right away... IfTimeOut tmpargument = 3 SetState IfStateIs1 // Delay so it doesn't explode right away... tmpargument = 2 SetState // Spell AI IfStateIs0 // Remove the charge IfTakenOut tmpargument = 0 SetContent SetTargetToWhoeverIsHolding IfTargetIsAPlayer tmpargument = 3 IfNameIsKnown tmpargument = 4 SendMessageNear // Allow it to be used IfUsed SetTargetToWhoeverIsHolding tmpargument = [WMAG] IfTargetHasSkillID GetContent tmpx = tmpargument tmpy = 256 IfXIsLessThanY tmpy = targetmanaflow IfXIsLessThanY tmpx = 4 tmpargument = tmpx CostTargetMana GetContent tmpargument = tmpargument + tmpx SetContent tmpx = targetx tmpy = targety tmpdistance = targetz tmpargument = 4 SpawnExactParticle // Put particles around the target tmpargument = [HUMA] tmpdistance = 7 // Dead Friends and Enemies... SetTargetToNearestBlahID tmpx = targetx tmpy = targety tmpdistance = targetz tmpargument = 4 SpawnExactParticle Else GetContent tmpx = tmpargument tmpy = 255 IfXIsMoreThanY // Make the holder cast it SetTargetToWhoeverIsHolding tmpargument = ACTIONZA CorrectActionForHand TargetDoAction // Find a dead humanoid tmpargument = [HUMA] tmpdistance = 7 // Dead friends or enemies... SetTargetToNearestBlahID // Poof that target ( players can't be ) MakeNameKnown MakeUsageKnown tmpx = targetx tmpy = targety tmpturn = targetturn tmpdistance = targetz PoofTarget // Replace the target with a Wight SetTargetToWhoeverIsHolding SetOwnerToTarget SpawnCharacterXYZ EnchantChild // Raise it from the dead GetContent tmpargument = 1 SetChildState tmpargument = ACTIONMD ChildDoActionOverride tmpargument = 0 tmpdistance = 22050 PlaySound tmpargument = 20 SetReloadTime Else // Couldn't poof it tmpargument = 1 SendMessageNear Else // Couldn't find a body tmpargument = 2 SendMessageNear Else tmpy = 0 IfXIsMoreThanY // Didn't pump it enough tmpargument = 2 SendMessageNear // Reset the charge counter tmpargument = 0 SetContent // Return to spellbook, Do last! IfDropped tmpargument = 0 SetContent BecomeSpellbook DisaffirmCharacter tmpargument = ACTIONJB DoAction KeepAction End