// Create the character IfSpawned KeepAction // Remove the charge IfTakenOut tmpargument = 0 SetContent SetTargetToWhoeverIsHolding IfTargetIsAPlayer tmpargument = 2 SendMessageNear // Allow it to be used IfUsed SetTargetToWhoeverIsHolding tmpargument = [WMAG] IfTargetHasSkillID GetContent tmpx = tmpargument tmpy = 256 IfXIsLessThanY tmpy = targetmanaflow IfXIsLessThanY tmpx = 4 tmpargument = tmpx CostTargetMana GetContent tmpargument = tmpargument + tmpx SetContent tmpx = tmpargument & 1 tmpy = 0 IfXIsEqualToY tmpx = targetx tmpy = targety tmpdistance = targetz tmpargument = 0 SpawnExactParticle // Put particles around the target tmpargument = [LOCK] tmpdistance = 14 // Items, Friends, and Enemies SetTargetToNearestBlahID GetContent tmpx = tmpargument & 1 tmpy = 0 IfXIsEqualToY tmpx = targetx tmpy = targety tmpdistance = targetz tmpargument = 0 SpawnExactParticle // Allow it to be cast or fizzle Else GetContent tmpx = tmpargument tmpy = 255 IfXIsMoreThanY // Make the holder cast it SetTargetToWhoeverIsHolding SetOwnerToTarget tmpargument = ACTIONZA CorrectActionForHand TargetDoAction // Find a target tmpargument = [LOCK] tmpdistance = 14 // Items, Friends, and Enemies SetTargetToNearestBlahID // Play a sound tmpargument = 0 tmpdistance = 11025 PlaySound tmpargument = 20 SetReloadTime // Tell it to open tmpargument = 491 // The special unlock order OrderTarget MakeNameKnown MakeUsageKnown Else // Couldn't find a target tmpargument = 1 SendMessageNear Else tmpy = 0 IfXIsMoreThanY // Didn't pump it enough tmpargument = 1 SendMessageNear // Reset the charge counter tmpargument = 0 SetContent // Return to spellbook, Do last! IfDropped tmpargument = 0 SetContent BecomeSpellbook DisaffirmCharacter tmpargument = ACTIONJB DoAction KeepAction End