import os.path
import re

import biplist

#
# Example settings file for dmgbuild
#

# Use like this: dmgbuild -s settings.py "Test Volume" test.dmg

# You can actually use this file for your own application (not just TextEdit)
# by doing e.g.
#
#   dmgbuild -s settings.py -D app=/path/to/My.app "My Application" MyApp.dmg

# .. Useful stuff ..............................................................


def get_version(*args):
    ver = ""
    verstrline = open(
        os.path.join("..", "src", "opentype_feature_freezer", "__init__.py")
    ).read()
    VSRE = r"^__version__ = ['\"]([^'\"]*)['\"]"
    mo = re.search(VSRE, verstrline, re.M)
    if mo:
        ver = mo.group(1)
    return ver


application = defines.get(
    "app", os.path.join("build", "dist-mac", "OTFeatureFreezer.app")
)
appname = os.path.basename(application)


def icon_from_app(app_path):
    plist_path = os.path.join(app_path, "Contents", "Info.plist")
    plist = biplist.readPlist(plist_path)
    icon_name = plist["CFBundleIconFile"]
    icon_root, icon_ext = os.path.splitext(icon_name)
    if not icon_ext:
        icon_ext = ".icns"
    icon_name = icon_root + icon_ext
    return os.path.join(app_path, "Contents", "Resources", icon_name)


# .. Basics ....................................................................

# Uncomment to override the output filename
filename = "../download/OTFeatureFreezer.dmg"

# Uncomment to override the output volume name
volume_name = "OTFeatureFreezer %s" % (get_version())

# Volume format (see hdiutil create -help)
format = defines.get("format", "UDBZ")

# Volume size
size = defines.get("size", None)

# Files to include
files = [application]

# Symlinks to create
symlinks = {"Applications": "/Applications"}

# Volume icon
#
# You can either define icon, in which case that icon file will be copied to the
# image, *or* you can define badge_icon, in which case the icon file you specify
# will be used to badge the system's Removable Disk icon
#
# icon = '/path/to/icon.icns'
badge_icon = icon_from_app(application)

# Where to put the icons
icon_locations = {appname: (140, 120), "Applications": (500, 120)}

# .. Window configuration ......................................................

# Background
#
# This is a STRING containing any of the following:
#
#    #3344ff          - web-style RGB color
#    #34f             - web-style RGB color, short form (#34f == #3344ff)
#    rgb(1,0,0)       - RGB color, each value is between 0 and 1
#    hsl(120,1,.5)    - HSL (hue saturation lightness) color
#    hwb(300,0,0)     - HWB (hue whiteness blackness) color
#    cmyk(0,1,0,0)    - CMYK color
#    goldenrod        - X11/SVG named color
#    builtin-arrow    - A simple built-in background with a blue arrow
#    /foo/bar/baz.png - The path to an image file
#
# The hue component in hsl() and hwb() may include a unit; it defaults to
# degrees ('deg'), but also supports radians ('rad') and gradians ('grad'
# or 'gon').
#
# Other color components may be expressed either in the range 0 to 1, or
# as percentages (e.g. 60% is equivalent to 0.6).
background = "builtin-arrow"

show_status_bar = False
show_tab_view = False
show_toolbar = False
show_pathbar = False
show_sidebar = False
sidebar_width = 180

# Window position in ((x, y), (w, h)) format
window_rect = ((100, 100), (640, 280))

# Select the default view; must be one of
#
#    'icon-view'
#    'list-view'
#    'column-view'
#    'coverflow'
#
default_view = "icon-view"

# General view configuration
show_icon_preview = False

# Set these to True to force inclusion of icon/list view settings (otherwise
# we only include settings for the default view)
include_icon_view_settings = "auto"
include_list_view_settings = "auto"

# .. Icon view configuration ...................................................

arrange_by = None
grid_offset = (0, 0)
grid_spacing = 100
scroll_position = (0, 0)
label_pos = "bottom"  # or 'right'
text_size = 16
icon_size = 128

# .. List view configuration ...................................................

# Column names are as follows:
#
#   name
#   date-modified
#   date-created
#   date-added
#   date-last-opened
#   size
#   kind
#   label
#   version
#   comments
#
list_icon_size = 16
list_text_size = 12
list_scroll_position = (0, 0)
list_sort_by = "name"
list_use_relative_dates = True
list_calculate_all_sizes = (False,)
list_columns = ("name", "date-modified", "size", "kind", "date-added")
list_column_widths = {
    "name": 300,
    "date-modified": 181,
    "date-created": 181,
    "date-added": 181,
    "date-last-opened": 181,
    "size": 97,
    "kind": 115,
    "label": 100,
    "version": 75,
    "comments": 300,
}
list_column_sort_directions = {
    "name": "ascending",
    "date-modified": "descending",
    "date-created": "descending",
    "date-added": "descending",
    "date-last-opened": "descending",
    "size": "descending",
    "kind": "ascending",
    "label": "ascending",
    "version": "ascending",
    "comments": "ascending",
}

# .. License configuration .....................................................

# Text in the license configuration is stored in the resources, which means
# it gets stored in a legacy Mac encoding according to the language.  dmgbuild
# will *try* to convert Unicode strings to the appropriate encoding, *but*
# you should be aware that Python doesn't support all of the necessary encodings;
# in many cases you will need to encode the text yourself and use byte strings
# instead here.

# Recognized language names are:
#
#  af_ZA, ar, be_BY, bg_BG, bn, bo, br, ca_ES, cs_CZ, cy, da_DK, de_AT, de_CH,
#  de_DE, dz_BT, el_CY, el_GR, en_AU, en_CA, en_GB, en_IE, en_SG, en_US, eo,
#  es_419, es_ES, et_EE, fa_IR, fi_FI, fo_FO, fr_001, fr_BE, fr_CA, fr_CH,
#  fr_FR, ga-Latg_IE, ga_IE, gd, grc, gu_IN, gv, he_IL, hi_IN, hr_HR, hu_HU,
#  hy_AM, is_IS, it_CH, it_IT, iu_CA, ja_JP, ka_GE, kl, ko_KR, lt_LT, lv_LV,
#  mk_MK, mr_IN, mt_MT, nb_NO, ne_NP, nl_BE, nl_NL, nn_NO, pa, pl_PL, pt_BR,
#  pt_PT, ro_RO, ru_RU, se, sk_SK, sl_SI, sr_RS, sv_SE, th_TH, to_TO, tr_TR,
#  uk_UA, ur_IN, ur_PK, uz_UZ, vi_VN, zh_CN, zh_TW

# license = {
#     'default-language': 'en_US',
#     'licenses': {
#         # For each language, the text of the license.  This can be plain text,
#         # RTF (in which case it must start "{\rtf1"), or a path to a file
#         # containing the license text.  If you're using RTF,
#         # watch out for Python escaping (or read it from a file).
#         'English': b'''{\\rtf1\\ansi\\ansicpg1252\\cocoartf1504\\cocoasubrtf820
# {\\fonttbl\\f0\\fnil\\fcharset0 Helvetica-Bold;\\f1\\fnil\\fcharset0 Helvetica;}
# {\\colortbl;\\red255\\green255\\blue255;\\red0\\green0\\blue0;}
# {\\*\\expandedcolortbl;;\\cssrgb\\c0\\c0\\c0;}
# \\paperw11905\\paperh16837\\margl1133\\margr1133\\margb1133\\margt1133
# \\deftab720
# \\pard\\pardeftab720\\sa160\\partightenfactor0

# \\f0\\b\\fs60 \\cf2 \\expnd0\\expndtw0\\kerning0
# \\up0 \\nosupersub \\ulnone \\outl0\\strokewidth0 \\strokec2 Test License\\
# \\pard\\pardeftab720\\sa160\\partightenfactor0

# \\fs36 \\cf2 \\strokec2 What is this?\\
# \\pard\\pardeftab720\\sa160\\partightenfactor0

# \\f1\\b0\\fs22 \\cf2 \\strokec2 This is the English license. It says what you are allowed to do with this software.\\
# \\
# }''',
#     },
#     'buttons': {
#         # For each language, text for the buttons on the licensing window.
#         #
#         # Default buttons and text are built-in for the following languages:
#         #
#         #   English (en_US), German (de_DE), Spanish (es_ES), French (fr_FR),
#         #   Italian (it_IT), Japanese (ja_JP), Dutch (nl_NL), Swedish (sv_SE),
#         #   Brazilian Portuguese (pt_BR), Simplified Chinese (zh_CN),
#         #   Traditional Chinese (zh_TW), Danish (da_DK), Finnish (fi_FI),
#         #   Korean (ko_KR), Norwegian (nb_NO)
#         #
#         # You don't need to specify them for those languages; if you fail to
#         # specify them for some other language, English will be used instead.

#         'en_US': (
#             b'English',
#             b'Agree',
#             b'Disagree',
#             b'Print',
#             b'Save',
#             b'If you agree with the terms of this license, press "Agree" to '
#             b'install the software.  If you do not agree, press "Disagree".'
#         ),
#     },
# }
