#import <Foundation/NSArray.h>
#import <Foundation/NSAutoreleasePool.h>
#import "ObjectTesting.h"

int main()
{
  NSAutoreleasePool   	*arp = [NSAutoreleasePool new];
  NSArray		*obj;
  NSMutableArray 	*testObjs = [NSMutableArray array];
  NSString 		*str;

  test_alloc(@"NSArray"); 
  obj = [NSArray array];
  PASS((obj != nil && [obj count] == 0),"can create an empty array");
  str = @"hello";
  [testObjs addObject: obj];
  obj = [NSArray arrayWithObject: str];
  PASS((obj != nil && [obj count] == 1),
    "can create an array with one element")
  [testObjs addObject: obj];
  test_NSObject(@"NSArray", testObjs);
  test_NSCoding(testObjs);
  test_keyed_NSCoding(testObjs);
  test_NSCopying(@"NSArray", @"NSMutableArray", testObjs, YES, NO);
  test_NSMutableCopying(@"NSArray", @"NSMutableArray", testObjs);
  
  obj = [NSArray arrayWithContentsOfFile: @"test.plist"];
  PASS((obj != nil && [obj count] > 0),"can create an array from file")
#if 1
  /* The apple foundation is arguably buggy in that it seems to create a
   * mutable array ... we currently copy that
   */
  PASS([obj isKindOfClass: [NSMutableArray class]] == YES, "array mutable")
  PASS_RUNS([(NSMutableArray*)obj addObject: @"x"], "can add to array")
#else
  PASS([obj isKindOfClass: [NSMutableArray class]] == NO, "array immutable")
#endif
  obj = [obj objectAtIndex: 0];
  PASS([obj isKindOfClass: [NSMutableArray class]] == YES, "array mutable")
  START_SET("NSArray subscripting")
# ifndef __has_feature
# define __has_feature(x) 0
# endif
#if __has_feature(objc_subscripting)
  NSArray *a = @[ @"foo", @"bar" ];
  PASS([@"foo" isEqualToString:a[0]], "Array subscripting works")
# else
  SKIP("No collection subscripting support in the compiler.")
# endif
  END_SET("NSArray subscripting")
  [arp release]; arp = nil;
  return 0;
}
