// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements.  See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.  The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License.  You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

package array

import (
	"github.com/apache/arrow-go/v18/arrow"
	"github.com/apache/arrow-go/v18/arrow/bitutil"
	"github.com/apache/arrow-go/v18/arrow/memory"
)

{{range .In}}
{{$TypeNamePrefix := .name}}
{{if .Opt.BufferBuilder}}
type {{$TypeNamePrefix}}BufferBuilder struct {
	bufferBuilder
}

func new{{.Name}}BufferBuilder(mem memory.Allocator) *{{$TypeNamePrefix}}BufferBuilder {
	return &{{$TypeNamePrefix}}BufferBuilder{bufferBuilder:bufferBuilder{refCount: 1, mem:mem}}
}

// AppendValues appends the contents of v to the buffer, growing the buffer as needed.
func (b *{{$TypeNamePrefix}}BufferBuilder) AppendValues(v []{{.Type}}) { b.Append(arrow.{{.Name}}Traits.CastToBytes(v)) }

// Values returns a slice of length b.Len().
// The slice is only valid for use until the next buffer modification. That is, until the next call
// to Advance, Reset, Finish or any Append function. The slice aliases the buffer content at least until the next
// buffer modification.
func (b *{{$TypeNamePrefix}}BufferBuilder) Values() []{{.Type}}           { return arrow.{{.Name}}Traits.CastFromBytes(b.Bytes()) }

// Value returns the {{.Type}} element at the index i. Value will panic if i is negative or ≥ Len.
func (b *{{$TypeNamePrefix}}BufferBuilder) Value(i int) {{.Type}}         { return b.Values()[i] }

// Len returns the number of {{.Type}} elements in the buffer.
func (b *{{$TypeNamePrefix}}BufferBuilder) Len() int                      { return b.length/arrow.{{.Name}}SizeBytes }

// AppendValue appends v to the buffer, growing the buffer as needed.
func (b *{{$TypeNamePrefix}}BufferBuilder) AppendValue(v {{.Type}}) {
	if b.capacity < b.length+arrow.{{.Name}}SizeBytes {
		newCapacity := bitutil.NextPowerOf2(b.length + arrow.{{.Name}}SizeBytes)
		b.resize(newCapacity)
	}
	arrow.{{.Name}}Traits.PutValue(b.bytes[b.length:], v)
	b.length+=arrow.{{.Name}}SizeBytes
}
{{end}}
{{end}}
