.. LuaUnit documentation master file, created by sphinx-quickstart on Thu Aug 21 21:45:55 2014. You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Welcome to LuaUnit's documentation! ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, .. toctree:: :maxdepth: 2 .. highlight:: lua Introduction ************ Luaunit is a unit-testing framework for Lua. It allows you to write test functions and test classes with test methods, combined with setup/teardown functionality. A wide range of assertions are supported. Luaunit supports several output format, like Junit or TAP, for easier integration into Continuous Integration platforms (Jenkins, Maven, ...) . The integrated command-line options provide a flexible interface to select tests by name or patterns, control output format, set verbosity, ... Platform support ================ LuaUnit works with Lua 5.1 and 5.2 . It is tested on Windows XP and Ubuntu 12.04 (see continuous build results on `Travis-CI`_ ) and should work on all platforms supported by lua. It has no other dependency than lua itself. .. _Travis-CI: https://travis-ci.org/bluebird75/luaunit LuaUnit is packed into a single-file. To make start using it, just add the file to your project. Development =========== Luaunit is developed on `Github`_. .. _Github: https://github.com/bluebird75/luaunit Bugs or feature requests must be reported using `GitHub issues`_. .. _Github issues: https://github.com/bluebird75/luaunit/issues It is released under the BSD license. This documentation is available at `Read-the-docs`_. .. _Read-the-docs: http://luaunit.readthedocs.org/en/latest/ Getting started *************** Setting up your test script =========================== To get started, create your file *test_something.lua* . The script should import LuaUnit:: require('luaunit') The last line executes your script with LuaUnit and exit with the proper error code:: os.exit( LuaUnit.run() ) Now, run your file with:: lua test_something.lua It prints something like:: Started on 08/07/14 07:07:40 ========================================================= Success: 100% - 0 / 0, executed in 0.000 seconds Now, your testing framework is in place, you can start writing tests. Writing tests ============= LuaUnit scans all variables that start with *test* or *Test*. If they are functions, or if they are tables that contain functions that start with *test* or *Test*, they are run as part of the test suite. So just write a function whose name starts with test. Inside test functions, use the assertions functions provided by LuaUnit, such as :func:`assertEquals`. Let's see that in practice. Suppose you want to test the following add function:: function add(v1,v2) -- add positive numbers -- return 0 if any of the numbers are 0 -- error if any of the two numbers are negative if v1 < 0 or v2 < 0 then error('Can only add positive or null numbers, received '..v1..' and '..v2) end if v1 == 0 or v2 == 0 then return 0 end return v1+v2 end You write the following tests:: function testAddPositive() assertEquals(add(1,1),2) end function testAddZero() assertEquals(add(1,0),0) assertEquals(add(0,5),0) assertEquals(add(0,0),0) end :func:`assertEquals` is the most common used assertion function. It simply verifies that both argument are equals, in the order actual value, expected value. Rerun your test script:: lua test_something.lua It now prints:: Started on 08/16/14 13:55:18 >>>>>>>>> >>> testAddPositive >>> testAddZero ========================================================= Success: 100% - 2 / 2, executed in 0.000 seconds You always have: * the date at which the test suite was started * the group to which the function belongs (usually, the name of the function table, and ** for all direct test functions) * the name of the function being executed * a report at the end, with number of executed test, success rate and execution duration You also want to test that when the function receives negative numbers, it generates an error. Use :func:`assertError` or even better, :func:`assertErrorMsgContains` to also validate the content of the error message. There are other types or error checking functions, see :ref:`assert-error` . Here we use :func:`assertErrorMsgContains` . First argument is the expected message, then the function to call and the optional arguments:: function testAddError() assertErrorMsgContains('Can only add positive or null numbers, received 2 and -3', add, 2, -3) end Now, suppose we also have the following function to test:: function adder(v) -- return a function that adds v to its argument using add function closure( x ) return x+v end return closure end We want to test the type of the value returned by adder and its behavior. LuaUnit provides assertion for type testing (see :ref:`assert-type`). In this case, we use :func:`assertIsFunction`:: function testAdder() f = adder(3) assertIsFunction( f ) assertEquals( f(2), 5 ) end Grouping tests, setup/teardown functionality ===================================================== When the number of tests starts to grow, you usually organise them into separate groups. You can do that with LuaUnit by putting them inside a table (whose name must start with *Test* or *test* ). For example, assume we have a second function to test:: function div(v1,v2) -- divide positive numbers -- return 0 if any of the numbers are 0 -- error if any of the two numbers are negative if v1 < 0 or v2 < 0 then error('Can only divide positive or null numbers, received '..v1..' and '..v2) end if v1 == 0 or v2 == 0 then return 0 end return v1/v2 end We move the tests related to the function add into their own table:: TestAdd = {} function TestAdd:testAddPositive() assertEquals(add(1,1),2) end function TestAdd:testAddZero() assertEquals(add(1,0),0) assertEquals(add(0,5),0) assertEquals(add(0,0),0) end function TestAdd:testAddError() assertErrorMsgContains('Can only add positive or null numbers, received 2 and -3', add, 2, -3) end function TestAdd:testAdder() f = adder(3) assertIsFunction( f ) assertEquals( f(2), 5 ) end -- end of table TestAdd Then we create a second set of tests for div:: TestDiv = {} function TestDiv:testDivPositive() assertEquals(div(4,2),2) end function TestDiv:testDivZero() assertEquals(div(4,0),0) assertEquals(div(0,5),0) assertEquals(div(0,0),0) end function TestDiv:testDivError() assertErrorMsgContains('Can only div positive or null numbers, received 2 and -3', div, 2, -3) end -- end of table TestDiv Execution of the test suite now looks like this:: Started on 08/16/14 22:05:03 >>>>>>>>> TestAdd >>> TestAdd.testAddError >>> TestAdd.testAddPositive >>> TestAdd.testAddZero >>> TestAdd.testAdder >>>>>>>>> TestDiv >>> TestDiv.testDivError >>> TestDiv.testDivPositive >>> TestDiv.testDivZero ========================================================= Success: 100% - 7 / 7, executed in 0.000 seconds When tests are defined in tables, you can optionally define two special functions, *setUp()* and *tearDown()*, which will be executed respectively before and after every test. These function may be used to create specific resources for the test being executed and cleanup the test environment. For a practical example, imagine that we have a *log()* function that writes strings to a log file on disk. The file is created upon first usage of the function, and the filename is defined by calling the function *initLog()*. The tests for these functions would take advantage of the *setup/teardown* functionality to prepare a log filename shared by all tests, make sure that all tests start with a non existing log file name, and erase the log filename after every test:: TestLogger = {} function TestLogger:setUp() -- define the fname to use for logging self.fname = 'mytmplog.log' -- make sure the file does not already exists os.remove(self.fname) end function TestLogger:testLoggerCreatesFile() initLog(self.fname) log('toto') -- make sure that our log file was created f = io.open(self.fname, 'r') assertNotNil( f ) f:close() end function TestLogger:tearDown() -- cleanup our log file after all tests os.remove(self.fname) end **Note:** *Errors generated during execution of setUp() or tearDown() functions are considered test failures.* Using the command-line ====================== You can control the LuaUnit execution from the command-line: **Output format** Choose the test output format with ``-o`` or ``--output``. Available formats are: * text: the default output format * nil: no output at all * TAP: TAP format * junit: output junit xml Example:: lua my_test_suite.lua -o TAP **List of tests to run** You can list some test names on the command-line to run only those tests. The name must be the exact match of either the test table, the test function or the test table and the test method. The option may be repeated. Example:: -- Run all TestAdd table tests and one test of TestDiv table. lua my_test_suite.lua TestAdd TestDiv.testDivError **Filtering tests** The most flexible approach for selecting tests to run is to use a pattern. With ``--pattern`` or ``-p``, you can provide a lua pattern and only the tests that contain the pattern will actually be run. Example:: -- Run all tests of zero testing and error testing -- by using the magic character . lua my_test_suite.lua -p Err.r -p Z.ro For our test suite, it gives the following output:: Started on 08/16/14 22:38:30 >>>>>>>>> TestAdd >>> TestAdd.testAddError >>> TestAdd.testAddZero >>>>>>>>> TestDiv >>> TestDiv.testDivError >>> TestDiv.testDivZero ========================================================= Success: 100% - 4 / 4, executed in 0.000 seconds The pattern can be any lua pattern. Be sure to exclude all magic characters with % (like -+?*) and protect your pattern from the shell interpretation by putting it in quotes. Conclusion ========== You now know enough of LuaUnit to start writing your test suite. Check the reference documentation for a complete list of assertions, command-line options and specific behavior. .. _reference-documentation: Reference documentation *********************** .. _luaunit-run: LuaUnit.run() function ====================== **Return value** Normally, you should run your test suite with the following line:: os.exit(LuaUnit.run()) The *run()* function returns the number of failures of the test suite. This is good for an exit code, 0 meaning success. **Arguments** If no arguments are supplied, it parses the command-line arguments of the script and interpret them. If arguments are supplied to the function, they are parsed instead of the command-line. It uses the same syntax. Example:: -- execute tests matching the 'withXY' pattern os.exit(LuaUnit.run('--pattern', 'withXY')) **Choice of tests** If test names were supplied, only those tests are executed. When test names are supplied, they don't have to start with *test*, they are run anyway. If no test names were supplied, a general test collection process starts under the following rules: * all variable starting with *test* or *Test* are scanned. * if the variable is a function it is collected for testing * if the variable is a table: * all keys starting with *test* or *Test* are collected (provided that they are functions) * keys with name *setUp* and *tearDown* are also collected If one or more pattern were supplied, the test are then filtered according the pattern(s). Only the test that match the pattern(s) are actually executed. **setup and teardown** The function *setUp()* is executed before each test if it exists in the table. The function *tearDown()* is executed after every test if it exists in the table. .. Note:: *tearDown()* is always executed if it exists, even if there was a failure in the test or in the *setUp()* function. Failures in *setUp()* or *tearDown()* are considered as a general test failures. LuaUnit.runSuite() function ============================== If you want to keep the flexibility of the command-line parsing, but want to force some parameters, like the output format, you must use a slightly different syntax:: lu = LuaUnit.new() lu:setOutputType("tap") os.exit( lu:runSuite() ) *runSuite()* behaves like *run()* except that it must be started with a LuaUnit instance as first argument, and it will use the LuaUnit instance settings. .. _command-line: Command-line options ==================== Usage: lua [options] [testname1 [testname2] **Test names** When no test names are supplied, all tests are collected. The syntax for supplying test names can be either: name of the function, name of the table or name of the table + '.' + name of the function. Only the supplied tests will be executed. **Selecting output format** Choose the output format with the syntax ``-o FORMAT`` or ``--output FORMAT``. Formats available: * ``text``: the default output format of LuaUnit * ``nil``: no output at all * ``tap``: output compatible with the `Test Anything Protocol`_ * ``junit``: output compatible with the *JUnit xml* format .. _Test Anything Protocol: http://testanything.org/ .. Warning:: In the JUnit format, a destination filename must be supplied with ``--name`` or ``-n`` **Destination filename** When using the JUnit format, the test suites writes an XML file with the test results. The file name is mandatory and must be supplied with: ``--name FILENAME`` or ``-n FILENAME`` **Selecting tests with patterns** You select a subset of tests by specifying one or more filter patterns, with ``-p PATTERN`` or ``--pattern PATTERN``. The pattern is looked for on the full test name *TestTable.testMethod* . Only the tests that actually match the pattern are selected. When specifying more than one pattern, they are tried one by one until the name matches (OR combination). Make sure you esape magic chars like ``+?-*`` with ``%`` . **Other Options:** * ``-h``, ``--help``: display the command-line help. * ``--version``: display the version information * ``-v``, ``--verbose``: Increase the output verbosity. The exact effect depends on the output format. May be specified multiple times. * ``-q``, ``--quiet``: Set verbosity to minimum. The exact effect depends on the output format. .. _assertions-label: Assertions functions ===================== You will now find the list of all assertion functions. For all functions, When an assertion fails, the failure message tries to be as informative as possible, by displaying the expectation and value that caused the failure. .. _assert-equality: Equality assertions ---------------------- All equality assertions functions take two arguments, in the order *actual value* then *expected value*. Some people are more familiar with the order *expected value* then *actual value*. It is possible to configure LuaUnit to use the opposite order for all equality assertions, by setting up a global variable: .. code-block:: lua ORDER_ACTUAL_EXPECTED=false The order only matters for the message that is displayed in case of failures. It does not influence the test itself. .. function:: assertEquals(actual, expected) Assert that two values are equal. For tables, the comparison is a deep comparison : * number of elements must be the same * tables must contain the same keys * each key must contain the same values. The values are also compared recursively with deep comparison. LuaUnit provides other table-related assertions, see :ref:`assert-table` .. function:: assertNotEquals(actual, expected) Assert that two values are different. The assertion fails if the two values are identical. It also uses table deep comparison. .. function:: assertAlmostEquals( actual, expected, margin ) Assert that two floating point numbers are almost equal. When comparing floating point numbers, strict equality does not work. Computer arithmetic is so that an operation that mathematically yields 1.00000000 might yield 0.999999999999 in lua . That's why you need an *almost equals* comparison, where you specify the error margin. .. function:: assertNotAlmostEquals( actual, expected, margin ) Assert that two floating point numbers are not almost equal. .. _assert-value: Value assertions ---------------------- .. function:: assertTrue(value) Assert that a given value compares to true. Lua coercion rules are applied so that values like ``0``, ``""``, ``1.17`` all compare to *true*. .. function:: assertFalse(value) Assert that a given value compares to false. Lua coercion rules are applied so that only *nil* and *false* all compare to *false*. .. function:: assertNil(value) Assert that a given value is *nil* . .. function:: assertNotNil(value) Assert that a given value is not *nil* . Lua coercion rules are applied so that values like ``0``, ``""``, ``false`` all validate the assertion. .. function:: assertIs(actual, expected) Assert that two variables are identical. For string, numbers, boolean and for nil, this gives the same result as :func:`assertEquals` . For the other types, identity means that the two variables refer to the same object. **Example :** .. code-block:: lua s1='toto' s2='to'..'to' t1={1,2} t2={1,2} assertIs(s1,s1) -- ok assertIs(s1,s2) -- ok assertIs(t1,t1) -- ok assertIs(t1,t2) -- fail .. function:: assertNotIs(actual, expected) Assert that two variables are not identical, in the sense that they do not refer to the same value. See :func:`assertIs` for more details. .. _assert-string: String assertions -------------------------- Assertions related to string and patterns. .. function:: assertStrContains( str, sub [, useRe] ) Assert that a string contains the given substring or pattern. By default, substring is searched in the string. If *useRe* is provided and is true, *sub* is treated as a pattern which is searched inside the string *str* . .. function:: assertStrIContains( str, sub ) Assert that a string contains the given substring, irrespective of the case. Not that unlike :func:`assertStrcontains`, you can not search for a pattern. .. function:: assertNotStrContains( str, sub, useRe ) Assert that a string does not contain a given substring or pattern. By default, substring is searched in the string. If *useRe* is provided and is true, *sub* is treated as a pattern which is searched inside the string *str* . .. function:: assertNotStrIContains( str, sub ) Assert that a string does not contain the given substring, irrespective of the case. Not that unlike :func:`assertNotStrcontains`, you can not search for a pattern. .. function:: assertStrMatches( str, pattern [, start [, final] ] ) Assert that a string matches the full pattern *pattern*. If *start* and *final* are not provided or are *nil*, the pattern must match the full string, from start to end. The functions allows to specify the expected start and end position of the pattern in the string. .. _assert-error: Error assertions -------------------------- Error related assertions, to verify error generation and error messages. .. function:: assertError( func, ...) Assert that calling functions *func* with the arguments yields an error. If the function does not yield an error, the assertion fails. Note that the error message itself is not checked, which means that this function does not distinguish between the legitimate error that you expect and another error that might be triggered by mistake. The next functions provide a better approach to error testing, by checking explicitly the error message content. .. Note:: When testing LuaUnit, switching from *assertError()* to *assertErrorMsgEquals()* revealed quite a few bugs! .. function:: assertErrorMsgEquals( expectedMsg, func, ... ) Assert that calling function *func* will generate exactly the given error message. If the function does not yield an error, or if the error message is not identical, the assertion fails. Be careful when using this function that error messages usually contain the file name and line number information of where the error was generated. This is usually inconvenient. To ignore the filename and line number information, you can either use a pattern with :func:`assertErrorMsgMatches` or simply check for the message containt with :func:`assertErrorMsgContains` . .. function:: assertErrorMsgContains( partialMsg, func, ... ) Assert that calling function *func* will generate an error message containing *partialMsg* . If the function does not yield an error, or if the expected message is not contained in the error message, the assertion fails. .. function:: assertErrorMsgMatches( expectedPattern, func, ... ) Assert that calling function *func* will generate an error message matching *expectedPattern* . If the function does not yield an error, or if the error message does not match the provided patternm the assertion fails. Note that matching is done from the start to the end of the error message. Be sure to escape magic all magic characters with ``%`` (like ``-+.?*``) . .. _assert-type: Type assertions -------------------------- The following functions all perform type checking on their argument. If the received value is not of the right type, the failure message will contain the expected type, the received type and the received value to help you identify better the problem. .. function:: assertIsNumber(value) Assert that the argument is a number (integer or float) .. function:: assertIsString(value) Assert that the argument is a string. .. function:: assertIsTable(value) Assert that the argument is a table. .. function:: assertIsBoolean(value) Assert that the argument is a boolean. .. function:: assertIsNil(value) Assert that the argument is a nil. .. function:: assertIsFunction(value) Assert that the argument is a function. .. function:: assertIsUserdata(value) Assert that the argument is a userdata. .. function:: assertIsCoroutine(value) Assert that the argument is a coroutine (an object with type *thread* ). .. function:: assertIsThread(value) An alias for :func:`assertIsCoroutine`. .. _assert-table: Table assertions -------------------------- .. function:: assertItemsEquals(actual, expected) Assert that two tables contain the same items, irrespective of their keys. This function is practical for example if you want to compare two lists but where items are not in the same order: .. code-block:: lua assertItemsEquals( {1,2,3}, {3,2,1} ) -- assertion succeeds .. The comparison is not recursive on the items: if any of the items are tables, they are compared using table equality (like as in :func:`assertEquals` ), where the key matters. .. code-block:: lua assertItemsEquals( {1,{2,3},4}, {4,{3,2,},1} ) -- assertion fails because {2,3} ~= {3,2} ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Annex: index and search page ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, * :ref:`genindex` * :ref:`search`