package Cdk::Buttonbox;

@ISA = qw (Cdk);

#
# This creates a new Buttonbox object.
#
sub new {
    my $type   = shift;
    my %params = @_;
    my $self   = {};
    my $name   = "${type}::new";

    # Retain the type of the object.
    $self->{'Type'} = $type;

    # Set up the parameters passed in.
    my $buttons = Cdk::checkReq( $name, "Buttons", $params{'Buttons'} );
    my $rows    = Cdk::checkReq( $name, "Rows",    $params{'Rows'} );
    my $cols    = Cdk::checkReq( $name, "Cols",    $params{'Cols'} );
    my $height  = Cdk::checkReq( $name, "Height",  $params{'Height'} );
    my $width   = Cdk::checkReq( $name, "Width",   $params{'Width'} );
    my $title = Cdk::checkDef( $name, "Title", $params{'Title'}, "" );
    my $xpos  = Cdk::checkDef( $name, "Xpos",  $params{'Xpos'},  "CENTER" );
    my $ypos  = Cdk::checkDef( $name, "Ypos",  $params{'Ypos'},  "CENTER" );
    my $hlight =
      Cdk::checkDef( $name, "Highlight", $params{'Highlight'}, "A_REVERSE" );
    my $box    = Cdk::checkDef( $name, "Box",    $params{'Box'},    "TRUE" );
    my $shadow = Cdk::checkDef( $name, "Shadow", $params{'Shadow'}, "FALSE" );

    # Create the thing.
    $self->{'Me'} =
      Cdk::Buttonbox::New( $title, $params{'Buttons'}, $rows, $cols, $height,
        $width, $xpos, $ypos, $hlight, $box, $shadow );
    bless $self;
}

#
# This activates the object
#
sub activate {
    my $self   = shift;
    my %params = @_;
    my $name   = "$self->{'Type'}::activate";

    # Activate the object...
    if ( defined $params{'Input'} ) {
        $self->{'Info'} =
          Cdk::Buttonbox::Activate( $self->{'Me'}, $params{'Input'} );
    }
    else {
        $self->{'Info'} = Cdk::Buttonbox::Activate( $self->{'Me'} );
    }
    return ( $self->{'Info'} );
}

#
# This injects a character into the widget.
#
sub inject {
    my $self   = shift;
    my %params = @_;
    my $name   = "$self->{'Type'}::inject";

    # Set the values.
    my $character = Cdk::checkReq( $name, "Input", $params{'Input'} );

    return ( Cdk::Buttonbox::Inject( $self->{'Me'}, $character ) );
}

#
# This sets several parameters of the widget.
#
sub set {
    my $self   = shift;
    my %params = @_;
    my $name   = "$self->{'Type'}::set";

    #
    # Check the parameters sent in.
    #
    if ( defined $params{'Highlight'} ) {
        Cdk::Buttonbox::SetHighlight( $self->{'Me'}, $params{'Highlight'} );
    }
    if ( defined $params{'ULChar'} ) {
        Cdk::Buttonbox::SetULChar( $self->{'Me'}, $params{'ULChar'} );
    }
    if ( defined $params{'URChar'} ) {
        Cdk::Buttonbox::SetURChar( $self->{'Me'}, $params{'URChar'} );
    }
    if ( defined $params{'LLChar'} ) {
        Cdk::Buttonbox::SetLLChar( $self->{'Me'}, $params{'LLChar'} );
    }
    if ( defined $params{'LRChar'} ) {
        Cdk::Buttonbox::SetLRChar( $self->{'Me'}, $params{'LRChar'} );
    }
    if ( defined $params{'VChar'} ) {
        Cdk::Buttonbox::SetVerticalChar( $self->{'Me'}, $params{'VChar'} );
    }
    if ( defined $params{'HChar'} ) {
        Cdk::Buttonbox::SetHorizontalChar( $self->{'Me'}, $params{'HChar'} );
    }
    if ( defined $params{'BoxAttribute'} ) {
        Cdk::Buttonbox::SetBoxAttribute( $self->{'Me'},
            $params{'BoxAttribute'} );
    }
    if ( defined $params{'BGColor'} ) {
        Cdk::Buttonbox::SetBackgroundColor( $self->{'Me'}, $params{'BGColor'} );
    }
    if ( defined $params{'Box'} ) {
        Cdk::Buttonbox::SetBox( $self->{'Me'}, $params{'Box'} );
    }
}

#
# This draws the object.
#
sub draw {
    my $self   = shift;
    my %params = @_;
    my $name   = "$self->{'Type'}::draw";

    # Set up the parameters passed in.
    my $box = Cdk::checkDef( $name, "Box", $params{'Box'}, "TRUE" );

    # Draw the object.
    Cdk::Buttonbox::Draw( $self->{'Me'}, $box );
}

#
# This erases the object.
#
sub erase {
    my $self = shift;
    Cdk::Buttonbox::Erase( $self->{'Me'} );
}

#
# This allows us to bind a key to an action.
#
sub bind {
    my $self   = shift;
    my %params = @_;
    my $name   = "$self->{'Type'}::bind";

    # Set up the parameters passed in.
    my $key      = Cdk::checkReq( $name, "Key",      $params{'Key'} );
    my $function = Cdk::checkReq( $name, "Function", $params{'Function'} );

    # Bind the key to the function
    Cdk::Buttonbox::Bind( $self->{'Me'}, $key, $function );
}

#
# This allows us to set a pre-process function.
#
sub preProcess {
    my $self   = shift;
    my %params = @_;
    my $name   = "$self->{'Type'}::preProcess";

    # Set the values.
    my $function = Cdk::checkReq( $name, "Function", $params{'Function'} );
    Cdk::Buttonbox::PreProcess( $self->{'Me'}, $params{'Function'} );
}

#
# This allows us to set a post-process function.
#
sub postProcess {
    my $self   = shift;
    my %params = @_;
    my $name   = "$self->{'Type'}::postProcess";

    # Set the values.
    my $function = Cdk::checkReq( $name, "Function", $params{'Function'} );
    Cdk::Buttonbox::PostProcess( $self->{'Me'}, $params{'Function'} );
}

#
# This function raises the object.
#
sub raise {
    my $self = shift;
    Cdk::Buttonbox::Raise( $self->{'Me'} );
}

#
# This function lowers the object.
#
sub lower {
    my $self = shift;
    Cdk::Buttonbox::Lower( $self->{'Me'} );
}

#
# This function registers the object.
#
sub register {
    my $self = shift;
    Cdk::Buttonbox::Register( $self->{'Me'} );
}

#
# This function unregisters the object.
#
sub unregister {
    my $self = shift;
    Cdk::Buttonbox::Unregister( $self->{'Me'} );
}

#
# This function returns the pointer to the window.
#
sub getwin {
    my $self = shift;
    Cdk::Buttonbox::GetWindow( $self->{'Me'} );
}

1;
