package net.miginfocom.layout;

import java.io.*;
/*
 * License (BSD):
 * ==============
 *
 * Copyright (c) 2004, Mikael Grev, MiG InfoCom AB. (miglayout (at) miginfocom (dot) com)
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 * Redistributions of source code must retain the above copyright notice, this list
 * of conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this
 * list of conditions and the following disclaimer in the documentation and/or other
 * materials provided with the distribution.
 * Neither the name of the MiG InfoCom AB nor the names of its contributors may be
 * used to endorse or promote products derived from this software without specific
 * prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
 * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGE.
 *
 * @version 1.0
 * @author Mikael Grev, MiG InfoCom AB
 *         Date: 2006-sep-08
 */

/** Contains the constraints for an instance of the {@link LC} layout manager.
 */
public final class LC implements Externalizable
{
	// See the corresponding set/get method for documentation of the property!

	private int wrapAfter = LayoutUtil.INF;

	private Boolean leftToRight = null;

	private UnitValue[] insets = null;    // Never null elememts but if unset array is null

	private UnitValue alignX = null, alignY = null;

	private BoundSize gridGapX = null, gridGapY = null;

	private BoundSize width = BoundSize.NULL_SIZE, height = BoundSize.NULL_SIZE;

	private BoundSize packW = BoundSize.NULL_SIZE, packH = BoundSize.NULL_SIZE;

	private float pwAlign = 0.5f, phAlign = 1.0f;

	private int debugMillis = 0;

	private int hideMode = 0;

	private boolean noCache = false;

	private boolean flowX = true;

	private boolean fillX = false, fillY = false;

	private boolean topToBottom = true;

	private boolean noGrid = false;

	private boolean visualPadding = true;

	/** Empty constructor.
	 */
	public LC()
	{
	}

	// ************************************************************************
	// * JavaBean get/set methods.
	// ************************************************************************


	/** If components have sizes or positions linked to the bounds of the parent in some way (as for instance the <code>"%"</code> unit has) the cache
	 * must be turned off for the panel. If components does not get the correct or expected size or position try to set this property to <code>true</code>.
	 * @return <code>true</code> means no cache and slightly slower layout.
	 */
	public boolean isNoCache()
	{
		return noCache;
	}

	/** If components have sizes or positions linked to the bounds of the parent in some way (as for instance the <code>"%"</code> unit has) the cache
	 * must be turned off for the panel. If components does not get the correct or expected size or position try to set this property to <code>true</code>.
	 * @param b <code>true</code> means no cache and slightly slower layout.
	 */
	public void setNoCache(boolean b)
	{
		this.noCache = b;
	}

	/** If the laid out components' bounds in total is less than the final size of the container these align values will be used to align the components
	 * in the parent. <code>null</code> is default and that means top/left alignment. The relative distances between the components will not be affected
	 * by this property.
	 * @return The current alignment.
	 */
	public final UnitValue getAlignX()
	{
		return alignX;
	}

	/** If the laid out components' bounds in total is less than the final size of the container these align values will be used to align the components
	 * in the parent. <code>null</code> is default and that means top/left alignment. The relative distances between the components will not be affected
	 * by this property.
	 * @param uv The new alignment. Use {@link ConstraintParser#parseAlignKeywords(String, boolean)} to create the {@link UnitValue}. May be <code>null</code>.
	 */
	public final void setAlignX(UnitValue uv)
	{
		this.alignX = uv;
	}

	/** If the laid out components' bounds in total is less than the final size of the container these align values will be used to align the components
	 * in the parent. <code>null</code> is default and that means top/left alignment. The relative distances between the components will not be affected
	 * by this property.
	 * @return The current alignment.
	 */
	public final UnitValue getAlignY()
	{
		return alignY;
	}

	/** If the laid out components' bounds in total is less than the final size of the container these align values will be used to align the components
	 * in the parent. <code>null</code> is default and that means top/left alignment. The relative distances between the components will not be affected
	 * by this property.
	 * @param uv The new alignment. Use {@link ConstraintParser#parseAlignKeywords(String, boolean)} to create the {@link UnitValue}. May be <code>null</code>.
	 */
	public final void setAlignY(UnitValue uv)
	{
		this.alignY = uv;
	}

	/** If <code>&gt; 0</code> the debug decorations will be repainted every <code>millis</code>. No debug information if <code>&lt;= 0</code> (default).
	 * @return The current debug repaint interval.
	 */
	public final int getDebugMillis()
	{
		return debugMillis;
	}

	/** If <code>&gt; 0</code> the debug decorations will be repainted every <code>millis</code>. No debug information if <code>&lt;= 0</code> (default).
	 * @param millis The new debug repaint interval.
	 */
	public final void setDebugMillis(int millis)
	{
		this.debugMillis = millis;
	}

	/** If the layout should always claim the whole bounds of the laid out container even if the preferred size is smaller.
	 * @return <code>true</code> means fill. <code>false</code> is default.
	 */
	public final boolean isFillX()
	{
		return fillX;
	}

	/** If the layout should always claim the whole bounds of the laid out container even if the preferred size is smaller.
	 * @param b <code>true</code> means fill. <code>false</code> is default.
	 */
	public final void setFillX(boolean b)
	{
		this.fillX = b;
	}

	/** If the layout should always claim the whole bounds of the laid out container even if the preferred size is smaller.
	 * @return <code>true</code> means fill. <code>false</code> is default.
	 */
	public final boolean isFillY()
	{
		return fillY;
	}

	/** If the layout should always claim the whole bounds of the laid out container even if the preferred size is smaller.
	 * @param b <code>true</code> means fill. <code>false</code> is default.
	 */
	public final void setFillY(boolean b)
	{
		this.fillY = b;
	}

	/** The default flow direction. Normally (which is <code>true</code>) this is horizontal and that means that the "next" component
	 * will be put in the cell to the right (or to the left if left-to-right is false).
	 * @return <code>true</code> is the default flow horizontally.
	 * @see #setLeftToRight(Boolean)
	 */
	public final boolean isFlowX()
	{
		return flowX;
	}

	/** The default flow direction. Normally (which is <code>true</code>) this is horizontal and that means that the "next" component
	 * will be put in the cell to the right (or to the left if left-to-right is false).
	 * @param b <code>true</code> is the default flow horizontally.
	 * @see #setLeftToRight(Boolean)
	 */
	public final void setFlowX(boolean b)
	{
		this.flowX = b;
	}

	/** If non-<code>null</code> (<code>null</code> is default) these value will be used as the default gaps between the columns in the grid.
	 * @return The default grid gap between columns in the grid. <code>null</code> if the platform default is used.
	 */
	public final BoundSize getGridGapX()
	{
		return gridGapX;
	}

	/** If non-<code>null</code> (<code>null</code> is default) these value will be used as the default gaps between the columns in the grid.
	 * @param x The default grid gap between columns in the grid. If <code>null</code> the platform default is used.
	 */
	public final void setGridGapX(BoundSize x)
	{
		this.gridGapX = x;
	}

	/** If non-<code>null</code> (<code>null</code> is default) these value will be used as the default gaps between the rows in the grid.
	 * @return The default grid gap between rows in the grid. <code>null</code> if the platform default is used.
	 */
	public final BoundSize getGridGapY()
	{
		return gridGapY;
	}

	/** If non-<code>null</code> (<code>null</code> is default) these value will be used as the default gaps between the rows in the grid.
	 * @param y The default grid gap between rows in the grid. If <code>null</code> the platform default is used.
	 */
	public final void setGridGapY(BoundSize y)
	{
		this.gridGapY = y;
	}

	/** How a component that is hidden (not visible) should be treated by default.
	 * @return The mode:<br>
	 * 0 == Normal. Bounds will be caclulated as if the component was visible.<br>
	 * 1 == If hidden the size will be 0, 0 but the gaps remain.<br>
	 * 2 == If hidden the size will be 0, 0 and gaps set to zero.<br>
	 * 3 == If hidden the component will be disregarded completely and not take up a cell in the grid..
	 */
	public final int getHideMode()
	{
		return hideMode;
	}

	/** How a component that is hidden (not visible) should be treated.
	 * @param mode The mode:<br>
	 * 0 == Normal. Bounds will be caclulated as if the component was visible.<br>
	 * 1 == If hidden the size will be 0, 0 but the gaps remain.<br>
	 * 2 == If hidden the size will be 0, 0 and gaps set to zero.<br>
	 * 3 == If hidden the component will be disregarded completely and not take up a cell in the grid..
	 */
	public final void setHideMode(int mode)
	{
		if (mode < 0 || mode > 3)
			throw new IllegalArgumentException("Wrong hideMode: " + mode);

		this.hideMode = mode;
	}

	/** The insets for the layed out panel. The insets will be an empty space around the components in the panel. <code>null</code> values
	 * means that the default panel insets for the platform is used. See {@link PlatformDefaults#setDialogInsets(net.miginfocom.layout.UnitValue, net.miginfocom.layout.UnitValue, net.miginfocom.layout.UnitValue, net.miginfocom.layout.UnitValue)}.
	 * @return The insets. Of length 4 (top, left, bottom, right) or <code>null</code>. The elements (1 to 4) may be <code>null</code>. The array is a copy and can be used freely.
	 * @see net.miginfocom.layout.ConstraintParser#parseInsets(String, boolean)
	 */
	public final UnitValue[] getInsets()
	{
		return insets != null ? new UnitValue[] {insets[0], insets[1], insets[2], insets[3]} : null;
	}

	/** The insets for the layed out panel. The insets will be an empty space around the components in the panel. <code>null</code> values
	 * means that the default panel insets for the platform is used. See {@link PlatformDefaults#setDialogInsets(net.miginfocom.layout.UnitValue, net.miginfocom.layout.UnitValue, net.miginfocom.layout.UnitValue, net.miginfocom.layout.UnitValue)}.
	 * @param ins The new insets. Must be of length 4 (top, left, bottom, right) or <code>null</code>. The elements (1 to 4) may be <code>null</code> to use
	 * the platform default for that side. The array is copied for storage.
	 * @see net.miginfocom.layout.ConstraintParser#parseInsets(String, boolean)
	 */
	public final void setInsets(UnitValue[] ins)
	{
		this.insets = ins != null ? new UnitValue[] {ins[0], ins[1], ins[2], ins[3]} : null;
	}

	/** If the layout should be forced to be left-to-right or right-to-left. A value of <code>null</code> is default and
	 * means that this will be picked up from the {@link java.util.Locale} that the container being layed out is reporting.
	 * @return <code>Boolean.TRUE</code> if force left-to-right. <code>Boolean.FALSE</code> if force tight-to-left. <code>null</code>
	 * for the default "let the current Locale decide".
	 */
	public final Boolean getLeftToRight()
	{
		return leftToRight;
	}

	/** If the layout should be forced to be left-to-right or right-to-left. A value of <code>null</code> is default and
	 * means that this will be picked up from the {@link java.util.Locale} that the container being layed out is reporting.
	 * @param b <code>Boolean.TRUE</code> to force left-to-right. <code>Boolean.FALSE</code> to force tight-to-left. <code>null</code>
	 * for the default "let the current Locale decide".
	 */
	public final void setLeftToRight(Boolean b)
	{
		this.leftToRight = b;
	}

	/** If the whole layout should be non grid based. It is the same as setting the "nogrid" property on every row/column in the grid.
	 * @return <code>true</code> means not grid based. <code>false</code> is default.
	 */
	public final boolean isNoGrid()
	{
		return noGrid;
	}

	/** If the whole layout should be non grid based. It is the same as setting the "nogrid" property on every row/column in the grid.
	 * @param b <code>true</code> means no grid. <code>false</code> is default.
	 */
	public final void setNoGrid(boolean b)
	{
		this.noGrid = b;
	}

	/** If the layout should go from the default top-to-bottom in the grid instead of the optinal bottom-to-top.
	 * @return <code>true</code> for the default top-to-bottom.
	 */
	public final boolean isTopToBottom()
	{
		return topToBottom;
	}

	/** If the layout should go from the default top-to-bottom in the grid instead of the optinal bottom-to-top.
	 * @param b <code>true</code> for the default top-to-bottom.
	 */
	public final void setTopToBottom(boolean b)
	{
		this.topToBottom = b;
	}

	/** If visual padding should be automatically used and compensated for by this layout instance.
	 * @return <code>true</code> if visual padding.
	 */
	public final boolean isVisualPadding()
	{
		return visualPadding;
	}

	/** If visual padding should be automatically used and compensated for by this layout instance.
	 * @param b <code>true</code> turns on visual padding.
	 */
	public final void setVisualPadding(boolean b)
	{
		this.visualPadding = b;
	}

	/** Returns after what cell the grid should always auto wrap.
	 * @return After what cell the grid should always auto wrap. If <code>0</code> the number of columns/rows in the
	 * {@link net.miginfocom.layout.AC} is used. <code>LayoutUtil.INF</code> is used for no auto wrap.
	 */
	public final int getWrapAfter()
	{
		return wrapAfter;
	}

	/** Sets after what cell the grid should always auto wrap.
	 * @param count After what cell the grid should always auto wrap. If <code>0</code> the number of columns/rows in the
	 * {@link net.miginfocom.layout.AC} is used. <code>LayoutUtil.INF</code> is used for no auto wrap.
	 */
	public final void setWrapAfter(int count)
	{
		this.wrapAfter = count;
	}

	/** Returns the "pack width" for the <b>window</b> that this container is located in. When the size of this container changes
	 * the size of the window will be corrected to be within this BoundsSize. It can be used to set the minimum and/or maximum size of the window
	 * as well as the size window should optimally get. This optimal size is normaly its "preferred" size which is why "preferred"
	 * is the normal value to set here.
	 * <p>
	 * ":push" can be appended to the bound size to only push the size bigger and never shrink it if the preferred size gets smaller.
	 * <p>
	 * E.g. "pref", "100:pref", "pref:700", "300::700", "pref:push"
	 * @return The current value. Never <code>null</code>. Check if not set with <code>.isUnset()</code>.
	 * @since 3.5
	 */
	public final BoundSize getPackWidth()
	{
		return packW;
	}

	/** Sets the "pack width" for the <b>window</b> that this container is located in. When the size of this container changes
	 * the size of the window will be corrected to be within this BoundsSize. It can be used to set the minimum and/or maximum size of the window
	 * as well as the size window should optimally get. This optimal size is normaly its "preferred" size which is why "preferred"
	 * is the normal value to set here.
	 * <p>
	 * ":push" can be appended to the bound size to only push the size bigger and never shrink it if the preferred size gets smaller.
	 * <p>
	 * E.g. "pref", "100:pref", "pref:700", "300::700", "pref:push"
	 * @param size The new pack size. If <code>null</code> it will be corrected to an "unset" BoundSize.
	 * @since 3.5
	 */
	public final void setPackWidth(BoundSize size)
	{
		packW = size != null ? size : BoundSize.NULL_SIZE;
	}

	/** Returns the "pack height" for the <b>window</b> that this container is located in. When the size of this container changes
	 * the size of the window will be corrected to be within this BoundsSize. It can be used to set the minimum and/or maximum size of the window
	 * as well as the size window should optimally get. This optimal size is normaly its "preferred" size which is why "preferred"
	 * is the normal value to set here.
	 * <p>
	 * ":push" can be appended to the bound size to only push the size bigger and never shrink it if the preferred size gets smaller.
	 * <p>
	 * E.g. "pref", "100:pref", "pref:700", "300::700", "pref:push"
	 * @return The current value. Never <code>null</code>. Check if not set with <code>.isUnset()</code>.
	 * @since 3.5
	 */
	public final BoundSize getPackHeight()
	{
		return packH;
	}

	/** Sets the "pack height" for the <b>window</b> that this container is located in. When the size of this container changes
	 * the size of the window will be corrected to be within this BoundsSize. It can be used to set the minimum and/or maximum size of the window
	 * as well as the size window should optimally get. This optimal size is normaly its "preferred" size which is why "preferred"
	 * is the normal value to set here.
	 * <p>
	 * ":push" can be appended to the bound size to only push the size bigger and never shrink it if the preferred size gets smaller.
	 * <p>
	 * E.g. "pref", "100:pref", "pref:700", "300::700", "pref:push"
	 * @param size The new pack size. If <code>null</code> it will be corrected to an "unset" BoundSize.
	 * @since 3.5
	 */
	public final void setPackHeight(BoundSize size)
	{
		packH = size != null ? size : BoundSize.NULL_SIZE;
	}


	/** If there is a resize of the window due to packing (see {@link #setPackHeight(BoundSize)} this value, which is between 0f and 1f,
	 * decides where the extra/surpurflous size is placed. 0f means that the window will resize so that the upper part moves up and the
	 * lower side stays in the same place. 0.5f will expand/reduce the window equally upwards and downwards. 1f will do the opposite of 0f
	 * of course.
	 * @return The pack alignment. Always between 0f and 1f, inclusive.
	 * @since 3.5
	 */
	public final float getPackHeightAlign()
	{
		return phAlign;
	}

	/** If there is a resize of the window due to packing (see {@link #setPackHeight(BoundSize)} this value, which is between 0f and 1f,
	 * decides where the extra/surpurflous size is placed. 0f means that the window will resize so that the upper part moves up and the
	 * lower side stays in the same place. 0.5f will expand/reduce the window equally upwards and downwards. 1f will do the opposite of 0f
	 * of course.
	 * @param align The pack alignment. Always between 0f and 1f, inclusive. Values outside this will be truncated.
	 * @since 3.5
	 */
	public final void setPackHeightAlign(float align)
	{
		phAlign = Math.max(0f, Math.min(1f, align));
	}

	/** If there is a resize of the window due to packing (see {@link #setPackHeight(BoundSize)} this value, which is between 0f and 1f,
	 * decides where the extra/surpurflous size is placed. 0f means that the window will resize so that the left part moves left and the
	 * right side stays in the same place. 0.5f will expand/reduce the window equally to the right and lefts. 1f will do the opposite of 0f
	 * of course.
	 * @return The pack alignment. Always between 0f and 1f, inclusive.
	 * @since 3.5
	 */
	public final float getPackWidthAlign()
	{
		return pwAlign;
	}

	/** If there is a resize of the window due to packing (see {@link #setPackHeight(BoundSize)} this value, which is between 0f and 1f,
	 * decides where the extra/surpurflous size is placed. 0f means that the window will resize so that the left part moves left and the
	 * right side stays in the same place. 0.5f will expand/reduce the window equally to the right and lefts. 1f will do the opposite of 0f
	 * of course.
	 * @param align The pack alignment. Always between 0f and 1f, inclusive. Values outside this will be truncated.
	 * @since 3.5
	 */
	public final void setPackWidthAlign(float align)
	{
		pwAlign = Math.max(0f, Math.min(1f, align));
	}

	/** Returns the minimum/preferred/maximum size for the container that this layout constraint is set for. Any of these
	 * sizes that is not <code>null</code> will be returned directly instead of determining the correspondig size through
	 * asking the components in this container.
	 * @return The width for the container that this layout constraint is set for. Not <code>null</code> but
	 * all sizes can be <code>null</code>.
	 * @since 3.5
	 */
	public final BoundSize getWidth()
	{
		return width;
	}

	/** Sets the minimum/preferred/maximum size for the container that this layout constraint is set for. Any of these
	 * sizes that is not <code>null</code> will be returned directly instead of determining the correspondig size through
	 * asking the components in this container.
	 * @param size The width for the container that this layout constraint is set for. <code>null</code> is translated to
	 * a bound size containing only null sizes.
	 * @since 3.5
	 */
	public final void setWidth(BoundSize size)
	{
		this.width = size != null ? size : BoundSize.NULL_SIZE;
	}

	/** Returns the minimum/preferred/maximum size for the container that this layout constraint is set for. Any of these
	 * sizes that is not <code>null</code> will be returned directly instead of determining the correspondig size through
	 * asking the components in this container.
	 * @return The height for the container that this layout constraint is set for. Not <code>null</code> but
	 * all sizes can be <code>null</code>.
	 * @since 3.5
	 */
	public final BoundSize getHeight()
	{
		return height;
	}

	/** Sets the minimum/preferred/maximum size for the container that this layout constraint is set for. Any of these
	 * sizes that is not <code>null</code> will be returned directly instead of determining the correspondig size through
	 * asking the components in this container.
	 * @param size The height for the container that this layout constraint is set for. <code>null</code> is translated to
	 * a bound size containing only null sizes.
	 * @since 3.5
	 */
	public final void setHeight(BoundSize size)
	{
		this.height = size != null ? size : BoundSize.NULL_SIZE;
	}

	// ************************************************************************
	// * Builder methods.
	// ************************************************************************

	/** Short for, and thus same as, <code>.pack("pref", "pref")</code>.
	 * <p>
	 * Same functionality as {@link #setPackHeight(BoundSize)} and {@link #setPackWidth(net.miginfocom.layout.BoundSize)}
	 * only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @since 3.5
	 */
	public final LC pack()
	{
		return pack("pref", "pref");
	}

	/** Sets the pack width and height.
	 * <p>
	 * Same functionality as {@link #setPackHeight(BoundSize)} and {@link #setPackWidth(net.miginfocom.layout.BoundSize)}
	 * only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param width The pack width. May be <code>null</code>.
	 * @param height The pack height. May be <code>null</code>.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @since 3.5
	 */
	public final LC pack(String width, String height)
	{
		setPackWidth(width != null ? ConstraintParser.parseBoundSize(width, false, false) : BoundSize.NULL_SIZE);
		setPackHeight(height != null ? ConstraintParser.parseBoundSize(height, false, false) : BoundSize.NULL_SIZE);
		return this;
	}

	/** Sets the pack width and height alignment.
	 * <p>
	 * Same functionality as {@link #setPackHeightAlign(float)} and {@link #setPackWidthAlign(float)}
	 * only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param alignX The pack width alignment. 0.5f is default.
	 * @param alignY The pack height alignment. 0.5f is default.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @since 3.5
	 */
	public final LC packAlign(float alignX, float alignY)
	{
		setPackWidthAlign(alignX);
		setPackHeightAlign(alignY);
		return this;
	}

	/** Sets a wrap after the number of columns/rows that is defined in the {@link net.miginfocom.layout.AC}.
	 * <p>
	 * Same functionality as {@link #setWrapAfter(int 0)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC wrap()
	{
		setWrapAfter(0);
		return this;
	}

	/** Same functionality as {@link #setWrapAfter(int)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param count After what cell the grid should always auto wrap. If <code>0</code> the number of columns/rows in the
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC wrapAfter(int count)
	{
		setWrapAfter(count);
		return this;
	}

	/** Same functionality as {@link #setNoCache(boolean true)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC noCache()
	{
		setNoCache(true);
		return this;
	}

	/** Same functionality as {@link #setFlowX(boolean false)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC flowY()
	{
		setFlowX(false);
		return this;
	}

	/** Same functionality as {@link #setFlowX(boolean true)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC flowX()
	{
		setFlowX(true);
		return this;
	}

	/** Same functionality as {@link #setFillX(boolean true)} and {@link #setFillY(boolean true)} conmbined.T his method returns
	 * <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC fill()
	{
		setFillX(true);
		setFillY(true);
		return this;
	}

	/** Same functionality as {@link #setFillX(boolean true)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC fillX()
	{
		setFillX(true);
		return this;
	}

	/** Same functionality as {@link #setFillY(boolean true)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC fillY()
	{
		setFillY(true);
		return this;
	}

	/** Same functionality as {@link #setLeftToRight(Boolean)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param b <code>true</code> for forcing left-to-right. <code>false</code> for forcing right-to-left.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC leftToRight(boolean b)
	{
		setLeftToRight(b ? Boolean.TRUE : Boolean.FALSE); // Not .valueOf due to retroweaver...
		return this;
	}

	/** Same functionality as setLeftToRight(false) only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @since 3.7.2
	 */
	public final LC rightToLeft()
	{
		setLeftToRight(Boolean.FALSE);
		return this;
	}

	/** Same functionality as {@link #setTopToBottom(boolean false)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC bottomToTop()
	{
		setTopToBottom(false);
		return this;
	}

	/** Same functionality as {@link #setTopToBottom(boolean true)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @since 3.7.2
	 */
	public final LC topToBottom()
	{
		setTopToBottom(true);
		return this;
	}

	/** Same functionality as {@link #setNoGrid(boolean true)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC noGrid()
	{
		setNoGrid(true);
		return this;
	}

	/** Same functionality as {@link #setVisualPadding(boolean false)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC noVisualPadding()
	{
		setVisualPadding(false);
		return this;
	}

	/** Sets the same inset (expressed as a <code>UnitValue</code>, e.g. "10px" or "20mm") all around.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param allSides The unit value to set for all sides. May be <code>null</code> which means that the default panel insets
	 * for the platform is used.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @see #setInsets(UnitValue[])
	 */
	public final LC insetsAll(String allSides)
	{
		UnitValue insH = ConstraintParser.parseUnitValue(allSides, true);
		UnitValue insV = ConstraintParser.parseUnitValue(allSides, false);
		insets = new UnitValue[] {insV, insH, insV, insH}; // No setter to avoid copy again
		return this;
	}

	/** Same functionality as <code>setInsets(ConstraintParser.parseInsets(s, true))</code>. This method returns <code>this</code>
	 * for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param s The string to parse. E.g. "10 10 10 10" or "20". If less than 4 groups the last will be used for the missing.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @see #setInsets(UnitValue[])
	 */
	public final LC insets(String s)
	{
		insets = ConstraintParser.parseInsets(s, true);
		return this;
	}

	/** Sets the different insets (expressed as a <code>UnitValue</code>s, e.g. "10px" or "20mm") for the corresponding sides.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param top The top inset. E.g. "10px" or "10mm" or "related". May be <code>null</code> in which case the default inset for this
	 * side for the platform will be used.
	 * @param left The left inset. E.g. "10px" or "10mm" or "related". May be <code>null</code> in which case the default inset for this
	 * side for the platform will be used.
	 * @param bottom The bottom inset. E.g. "10px" or "10mm" or "related". May be <code>null</code> in which case the default inset for this
	 * side for the platform will be used.
	 * @param right The right inset. E.g. "10px" or "10mm" or "related". May be <code>null</code> in which case the default inset for this
	 * side for the platform will be used.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @see #setInsets(UnitValue[])
	 */
	public final LC insets(String top, String left, String bottom, String right)
	{
		insets = new UnitValue[] { // No setter to avoid copy again
				ConstraintParser.parseUnitValue(top, false),
				ConstraintParser.parseUnitValue(left, true),
				ConstraintParser.parseUnitValue(bottom, false),
				ConstraintParser.parseUnitValue(right, true)};
		return this;
	}

	/** Same functionality as <code>setAlignX(ConstraintParser.parseUnitValueOrAlign(unitValue, true))</code> only this method returns <code>this</code>
	 * for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param align The align keyword or for instance "100px". E.g "left", "right", "leading" or "trailing".
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @see #setAlignX(UnitValue)
	 */
	public final LC alignX(String align)
	{
		setAlignX(ConstraintParser.parseUnitValueOrAlign(align, true, null));
		return this;
	}

	/** Same functionality as <code>setAlignY(ConstraintParser.parseUnitValueOrAlign(align, false))</code> only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param align The align keyword or for instance "100px". E.g "top" or "bottom".
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @see #setAlignY(UnitValue)
	 */
	public final LC alignY(String align)
	{
		setAlignY(ConstraintParser.parseUnitValueOrAlign(align, false, null));
		return this;
	}

	/** Sets both the alignX and alignY as the same time.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param ax The align keyword or for instance "100px". E.g "left", "right", "leading" or "trailing".
	 * @param ay The align keyword or for instance "100px". E.g "top" or "bottom".
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @see #alignX(String)
	 * @see #alignY(String)
	 */
	public final LC align(String ax, String ay)
	{
		if (ax != null)
			alignX(ax);

		if (ay != null)
			alignY(ay);

		return this;
	}

	/** Same functionality as <code>setGridGapX(ConstraintParser.parseBoundSize(boundsSize, true, true))</code> only this method
	 * returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param boundsSize The <code>BoundSize</code> of the gap. This is a minimum and/or preferred and/or maximum size. E.g.
	 * <code>"50:100:200"</code> or <code>"100px"</code>.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @see #setGridGapX(BoundSize)
	 */
	public final LC gridGapX(String boundsSize)
	{
		setGridGapX(ConstraintParser.parseBoundSize(boundsSize, true, true));
		return this;
	}

	/** Same functionality as <code>setGridGapY(ConstraintParser.parseBoundSize(boundsSize, true, false))</code> only this method
	 * returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param boundsSize The <code>BoundSize</code> of the gap. This is a minimum and/or preferred and/or maximum size. E.g.
	 * <code>"50:100:200"</code> or <code>"100px"</code>.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @see #setGridGapY(BoundSize)
	 */
	public final LC gridGapY(String boundsSize)
	{
		setGridGapY(ConstraintParser.parseBoundSize(boundsSize, true, false));
		return this;
	}

	/** Sets both grid gaps at the same time. see {@link #gridGapX(String)} and {@link #gridGapY(String)}.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param gapx The <code>BoundSize</code> of the gap. This is a minimum and/or preferred and/or maximum size. E.g.
	 * <code>"50:100:200"</code> or <code>"100px"</code>.
	 * @param gapy The <code>BoundSize</code> of the gap. This is a minimum and/or preferred and/or maximum size. E.g.
	 * <code>"50:100:200"</code> or <code>"100px"</code>.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @see #gridGapX(String)
	 * @see #gridGapY(String)
	 */
	public final LC gridGap(String gapx, String gapy)
	{
		if (gapx != null)
			gridGapX(gapx);

		if (gapy != null)
			gridGapY(gapy);

		return this;
	}

	/** Same functionality as {@link #setDebugMillis(int repaintMillis)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param repaintMillis The new debug repaint interval.
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @see #setDebugMillis(int)
	 */
	public final LC debug(int repaintMillis)
	{
		setDebugMillis(repaintMillis);
		return this;
	}

	/** Same functionality as {@link #setHideMode(int mode)} only this method returns <code>this</code> for chaining multiple calls.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcomponents.com.
	 * @param mode The mode:<br>
	 * 0 == Normal. Bounds will be caclulated as if the component was visible.<br>
	 * 1 == If hidden the size will be 0, 0 but the gaps remain.<br>
	 * 2 == If hidden the size will be 0, 0 and gaps set to zero.<br>
	 * 3 == If hidden the component will be disregarded completely and not take up a cell in the grid..
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 * @see #setHideMode(int)
	 */
	public final LC hideMode(int mode)
	{
		setHideMode(mode);
		return this;
	}

	/** The minimum width for the container. The value will override any value that is set on the container itself.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or Cheat Sheet at www.migcontainers.com.
	 * @param width The width expressed as a <code>UnitValue</code>. E.g. "100px" or "200mm".
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC minWidth(String width)
	{
		setWidth(LayoutUtil.derive(getWidth(), ConstraintParser.parseUnitValue(width, true), null, null));
		return this;
	}

	/** The width for the container as a min and/or preferref and/or maximum width. The value will override any value that is set on
	 * the container itself.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or Cheat Sheet at www.migcontainers.com.
	 * @param width The width expressed as a <code>Boundwidth</code>. E.g. "50:100px:200mm" or "100px".
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC width(String width)
	{
		setWidth(ConstraintParser.parseBoundSize(width, false, true));
		return this;
	}

	/** The maximum width for the container. The value will override any value that is set on the container itself.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or Cheat Sheet at www.migcontainers.com.
	 * @param width The width expressed as a <code>UnitValue</code>. E.g. "100px" or "200mm".
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC maxWidth(String width)
	{
		setWidth(LayoutUtil.derive(getWidth(), null, null, ConstraintParser.parseUnitValue(width, true)));
		return this;
	}

	/** The minimum height for the container. The value will override any value that is set on the container itself.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or Cheat Sheet at www.migcontainers.com.
	 * @param height The height expressed as a <code>UnitValue</code>. E.g. "100px" or "200mm".
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC minHeight(String height)
	{
		setHeight(LayoutUtil.derive(getHeight(), ConstraintParser.parseUnitValue(height, false), null, null));
		return this;
	}

	/** The height for the container as a min and/or preferref and/or maximum height. The value will override any value that is set on
	 * the container itself.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcontainers.com.
	 * @param height The height expressed as a <code>Boundheight</code>. E.g. "50:100px:200mm" or "100px".
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC height(String height)
	{
		setHeight(ConstraintParser.parseBoundSize(height, false, false));
		return this;
	}

	/** The maximum height for the container. The value will override any value that is set on the container itself.
	 * <p>
	 * For a more thorough explanation of what this constraint does see the white paper or cheat Sheet at www.migcontainers.com.
	 * @param height The height expressed as a <code>UnitValue</code>. E.g. "100px" or "200mm".
	 * @return <code>this</code> so it is possible to chain calls. E.g. <code>new LayoutConstraint().noGrid().gap().fill()</code>.
	 */
	public final LC maxHeight(String height)
	{
		setHeight(LayoutUtil.derive(getHeight(), null, null, ConstraintParser.parseUnitValue(height, false)));
		return this;
	}

	// ************************************************
	// Persistence Delegate and Serializable combined.
	// ************************************************

	private Object readResolve() throws ObjectStreamException
	{
		return LayoutUtil.getSerializedObject(this);
	}

	public void readExternal(ObjectInput in) throws IOException, ClassNotFoundException
	{
		LayoutUtil.setSerializedObject(this, LayoutUtil.readAsXML(in));
	}

	public void writeExternal(ObjectOutput out) throws IOException
	{
		if (getClass() == LC.class)
			LayoutUtil.writeAsXML(out, this);
	}
}
