#include "osl/checkmate/immediateCheckmate.h"#include "osl/checkmate/immediateCheckmateTable.h"#include "osl/move_classifier/kingOpenMove.h"#include "osl/effect_util/effectUtil.h"#include "osl/effect_util/additionalEffect.h"#include "osl/directionTraits.h"#include "osl/pieceTable.h"#include "osl/misc/bitOp.h"#include "osl/misc/mask.h"

ネームスペース | |
| namespace | osl | 
| 
 | |
| namespace | osl::checkmate | 
詰将棋関係  | |
| namespace | osl::checkmate::detail | 
関数 | |
| template<Player P> | |
| bool | osl::checkmate::detail::blockingVerticalAttack (NumEffectState const &state, Position pos) | 
| template<Player P> | |
| bool | osl::checkmate::detail::blockingDiagonalAttack (NumEffectState const &state, Position pos, Position target, King8Info canMoveMask) | 
| template<Player P, bool canDrop, bool setBestMove> | |
| bool | osl::checkmate::detail::hasKnightCheckmate (NumEffectState const &state, Position target, Position pos, King8Info canMoveMask, Move &bestMove, mask_t mask1) | 
| template<Player P, bool setBestMove> | |
| bool | osl::checkmate::detail::hasCheckmateMoveKnight (NumEffectState const &state, Position target, King8Info canMoveMask, Move &bestMove) | 
| template<Player P, bool setBestMove> | |
| bool | osl::checkmate::detail::slowCheckDrop (NumEffectState const &state, Position target, Ptype ptype, King8Info canMoveMask, Move &bestMove) | 
 1.6.3