#include "osl/progress/ml/newProgress.h"#include "osl/eval/ml/weights.h"#include "osl/eval/ml/midgame.h"#include "osl/eval/ml/minorPiece.h"#include "osl/pieceStand.h"#include "osl/oslConfig.h"#include <boost/foreach.hpp>#include <iostream>#include <fstream>
| ネームスペース | |
| namespace | osl | 
|  | |
| namespace | osl::progress | 
| 進行度 | |
| namespace | osl::progress::ml | 
| 関数 | |
| template void | osl::progress::ml::osl::progress::ml::NewProgress::updateSub< osl::BLACK > (const NumEffectState &new_state, Move last_move) | 
| template void | osl::progress::ml::osl::progress::ml::NewProgress::updateSub< osl::WHITE > (const NumEffectState &new_state, Move last_move) | 
 1.6.3
 1.6.3