3 #ifndef OSL_SIMPLE_STATE_H 
    4 #define OSL_SIMPLE_STATE_H 
   29     std::ostream& 
operator<<(std::ostream& os,
const SimpleState& state);
 
   35     bool operator==(
const SimpleState& st1,
const SimpleState& st2);
 
   46       CArray<Piece,Square::SIZE> 
board 
   54       CArray<Piece,Piece::SIZE> 
pieces 
   92           return kingPiece<BLACK>();
 
   94           return kingPiece<WHITE>();
 
   98         return kingPiece<P>().square();
 
  103           return kingSquare<BLACK>();
 
  105           return kingSquare<WHITE>();
 
  107       template <Ptype PTYPE>
 
  116       template <Ptype PTYPE>
 
  118         assert(0 <= n && n < nthLimit<PTYPE>());
 
  160         return hasPieceOnStand<PAWN>(player) && ! 
isPawnMaskSet(player, x);
 
  190       template <Ptype Type>
 
  213         assert(! diff.
zero());
 
  235       template <
bool show_error>
 
  276         assert(! offset.
zero());
 
  280           if (!pieceExistsAtTo && sq==to) 
 
  299         assert(! offset.zero());
 
  318   using state::SimpleState;