package Thread::Tie::Array;

# Make sure we have version info for this module
# Make sure we do everything by the book from now on

$VERSION = '0.16';
use strict;

# Load only the stuff that we really need

use load;

# Satisfy -require-

1;

#---------------------------------------------------------------------------

# Following subroutines are loaded on demand only

__END__

#---------------------------------------------------------------------------

# standard Perl features

#---------------------------------------------------------------------------
#  IN: 1 class for which to bless
#      2..N initial values
# OUT: 1 instantiated object

sub TIEARRAY { my $class = shift; bless \@_,$class } #TIEARRAY

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
#      2 index of element to fetch
# OUT: 1 value of element

sub FETCH { $_[0]->[$_[1]] } #FETCH

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
# OUT: 1 number of elements

sub FETCHSIZE { scalar @{$_[0]} } #FETCHSIZE

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
#      2 index for which to store
#      3 new value

sub STORE { $_[0]->[$_[1]] = $_[2] } #STORE

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
#      2 new number of elements

sub STORESIZE { $#{$_[0]} = $_[1]-1 } #STORESIZE

#---------------------------------------------------------------------------
#  IN: 1 instantiated object

sub CLEAR { @{$_[0]} = () } #CLEAR

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
# OUT: 1 popped off value

sub POP { pop(@{$_[0]}) } #POP

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
#      2..N values to push

sub PUSH { push( @{shift()},@_ ) } #PUSH

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
# OUT: 1 shifted off value

sub SHIFT { shift(@{$_[0]}) } #SHIFT

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
#      2..N values to unshift

sub UNSHIFT { unshift( @{shift()},@_ ) } #UNSHIFT

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
#      2 offset (index) from which to splice (default: 0)
#      3 number of elements to remove (default: rest)
#      4..N values to to put in place
# OUT: 1..N elements that were removed

sub SPLICE {

# Obtain the object
# Obtain the current size of the list
# Obtain the offset to use
# Adapt if it was to be relative from the end
# Obtain the number of element to remove

    my $list = shift;
    my $size  = $list->FETCHSIZE;
    my $offset = @_ ? shift : 0;
    $offset += $size if $offset < 0;
    my $length = @_ ? shift : $size - $offset;

# Perform the actual action and return its result

    splice( @$list, $offset, $length, @_ );
} #SPLICE

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
#      2 index of element to check
# OUT: 1 flag: whether element exists

sub EXISTS { exists $_[0]->[$_[1]] } #EXISTS

#---------------------------------------------------------------------------
#  IN: 1 instantiated object
#      2 index of element to delete

sub DELETE { delete $_[0]->[$_[1]] } #DELETE

#---------------------------------------------------------------------------

__END__

=head1 NAME

Thread::Tie::Array - default class for tie-ing arrays to threads

=head1 DESCRIPTION

Helper class for L<Thread::Tie>.  See documentation there.

=head1 CREDITS

Implementation inspired by L<Tie::StdArray>.

=head1 AUTHOR

Elizabeth Mattijsen, <liz@dijkmat.nl>.

maintained by LNATION <email@lnation.org>

Please report bugs to <email@lnation.org>>.

=head1 COPYRIGHT

Copyright (c) 2002-2003 Elizabeth Mattijsen <liz@dijkmat.nl>. 2019 - 2025 LNATION <email@lnation.org>
All rights reserved.  This program is free software; you can redistribute it and/or
modify it under the same terms as Perl itself.

=head1 SEE ALSO

L<Thread::Tie>.

=cut
