Description: fix crash when pausing magicmaze
 The game crashes because of a bug in ruby-sdl where drawBlendedUTF8()
 bombs out if passed an empty string.
Author: Joe Nahmias <jello@debian.org>
Last-Update: 2013-06-29
---
This patch header follows DEP-3: http://dep.debian.net/deps/dep3/
--- magicmaze-1.4.3.6+dfsg.orig/magicmaze/gameloop.rb
+++ magicmaze-1.4.3.6+dfsg/magicmaze/gameloop.rb
@@ -141,7 +141,7 @@
     end
 
     def pause_game
-      @graphics.show_long_message( _("Paused!\n\nPress any key\nto resume game.") )
+      @graphics.show_long_message( _("Paused!\n \nPress any key\nto resume game.") )
       @game_input.get_key_press
     end
 
