The default configuration of MySQL++ is suitable for most purposes, but there are a few things you can change to make it meet special needs.
MySQL++ is built on top of the MySQL C API. It relies on this low-level library for all communication with the database server. Consequently, the build process for MySQL++ may fail if it can’t find the C API headers and library.
On platforms that use Autoconf[11], the configure
script can usually figure out the location of the C API
development files by itself. It simply tries a bunch of common
installation locations until it finds one that works. If
your MySQL server was installed in a nonstandard location,
you will have to tell the configure
script where these files are with some combination
of the --with-mysql
,
--with-mysql-include
, and
--with-mysql-lib
flags. See
README-Unix.txt
for details.
No other platform allows this sort of auto-discovery,
so the build files for these platforms simply hard-code the
default installation location for the current Generally
Available version of MySQL. For example, the Visual C++
project files currently assume MySQL is in c:\Program
Files\MySQL\MySQL Server 5.0
. If you’re using
some other release of MySQL or you installed it in a nonstandard
location, you will have to modify the build files. How you do
this, exactly, varies based on platform and what tools you have
on hand. See README-Visual-C++.txt
,
README-MinGW.txt
, or
README-Mac-OS-X.txt
, as appropriate.
MySQL++ offers two ways to automatically build SQL queries at run time: Template Queries and Specialized SQL Structures. There’s a limit on the number of template query parameters and the number of SSQLS fields, due to the way these mechanisms work. Both are set to 25, by default. We arrived at these limits empirically, partly by looking at good database designs, and by testing compilers to find their limits. We wanted a limit that doesn’t often need to be raised without unduly narrowing the list of supported platforms by exceeding compiler limits.
If it happens that your database design does need more than
25 columns or template query parameters, first look to see if
there’s a good way to change the design. It’s usually
a sign of too many unrelated things in one table if you need so
many columns. If you decide the design is good, you can raise these
limits by re-generating the lib/ssqls.h
and/or
lib/querydef.h
headers using Perl scripts with
the same name, except with a pl
extension.
Instructions for this are at the top of each script.
If you’re on a platform that uses Autoconf[12], you can change these scripts like you would any other part of the library. After making your changes, just say make to rebuild the library, including these headers. This requires a Perl interpreter on the system to work, but Perl is nearly ubiquitous on systems that also use autoconf these days.
On all other platforms, you’ll have to rebuild
these headers by running Perl by hand. Just say perl
ssqls.pl or perl querydef.pl in the
lib
subdirectory of the MySQL++ sources,
then build the library as you normally would.
It’s common these days on Unixy systems to install
the MySQL C API headers in a mysql
directory
under some common include
directory. If the
C API headers are in /usr/include/mysql
, we
say they are “buried” underneath the system’s
main include directory, /usr/include
. Since
the MySQL++ headers depend on these C API headers, it can be
useful for MySQL++ to know this fact.
When MySQL++ includes one of the C API headers, it normally does so in the obvious way:
#include <mysql.h>
But, if you define the
MYSQLPP_MYSQL_HEADERS_BURIED
macro, it switches
to this style:
#include <mysql/mysql.h>
In common situations like the
/usr/include/mysql
one, this simplifies the
include path options you pass to your compiler.
MySQL++ uses the C99
header stdint.h
for portable fixed-size
integer typedefs where possible. The C99 extensions aren’t
yet officially part of the C++ Standard, so there are still
some C++ compilers that don’t offer this header. MySQL++
works around the lack of this header where it knows it needs
to, but your platform might not be recognized, causing
the build to break. If this happens, you can define the
MYSQLPP_NO_STDINT_H
macro to make MySQL++
use its best guess for suitable integer types instead of relying
on stdint.h
.
MySQL++ also uses C99’s long long
data type where available. MySQL++ has workarounds for platforms
where this is known not to be available, but if you get errors in
common.h
about this type, you can define the
macro MYSQLPP_NO_LONG_LONGS
to make MySQL++
fall back to portable constructs.