{{alias}}( N, x, sx, m, sm, y, sy ) Converts each element in a double-precision floating-point strided array `x` from degrees to radians according to a strided mask array and assigns the results to elements in a double-precision floating-point strided array `y`. The `N` and stride parameters determine which strided array elements are accessed at runtime. Indexing is relative to the first index. To introduce an offset, use typed array views. Parameters ---------- N: integer Number of indexed elements. x: Float64Array Input array. sx: integer Index increment for `x`. m: Uint8Array Mask array. sm: integer Index increment for `m`. y: Float64Array Destination array. sy: integer Index increment for `y`. Returns ------- y: Float64Array Input array `y`. Examples -------- // Standard usage: > var x = new {{alias:@stdlib/array/float64}}( [ 0.0, 30.0, 45.0, 60.0 ] ); > var m = new {{alias:@stdlib/array/uint8}}( [ 0, 0, 1, 0 ] ); > var y = new {{alias:@stdlib/array/float64}}( [ 0.0, 0.0, 0.0, 0.0 ] ); > {{alias}}( x.length, x, 1, m, 1, y, 1 ) [ 0.0, ~0.524, 0.0, ~1.047 ] // Using `N` and stride parameters: > y = new {{alias:@stdlib/array/float64}}( [ 0.0, 0.0, 0.0, 0.0 ] ); > {{alias}}( 2, x, 2, m, 2, y, -1 ) [ 0.0, 0.0, 0.0, 0.0 ] // Using view offsets: > var x0 = new {{alias:@stdlib/array/float64}}( [ 0.0, 30.0, 45.0, 60.0 ] ); > var m0 = new {{alias:@stdlib/array/uint8}}( [ 0, 0, 1, 0 ] ); > var y0 = new {{alias:@stdlib/array/float64}}( [ 0.0, 0.0, 0.0, 0.0 ] ); > var x1 = new {{alias:@stdlib/array/float64}}( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); > var m1 = new {{alias:@stdlib/array/uint8}}( m0.buffer, m0.BYTES_PER_ELEMENT*1 ); > var y1 = new {{alias:@stdlib/array/float64}}( y0.buffer, y0.BYTES_PER_ELEMENT*2 ); > {{alias}}( 2, x1, -2, m1, -2, y1, 1 ) [ ~1.047, ~0.524 ] > y0 [ 0.0, 0.0, ~1.047, ~0.524 ] {{alias}}.ndarray( N, x, sx, ox, m, sm, om, y, sy, oy ) Converts each element in a double-precision floating-point strided array `x` from degrees to radians according to a strided mask array and assigns the results to elements in a double-precision floating-point strided array `y` using alternative indexing semantics. While typed array views mandate a view offset based on the underlying buffer, the offset parameters support indexing semantics based on starting indices. Parameters ---------- N: integer Number of indexed elements. x: Float64Array Input array. sx: integer Index increment for `x`. ox: integer Starting index for `x`. m: Float64Array Mask array. sm: integer Index increment for `m`. om: integer Starting index for `m`. y: Float64Array Destination array. sy: integer Index increment for `y`. oy: integer Starting index for `y`. Returns ------- y: Float64Array Input array `y`. Examples -------- // Standard usage: > var x = new {{alias:@stdlib/array/float64}}( [ 0.0, 30.0, 45.0, 60.0 ] ); > var m = new {{alias:@stdlib/array/uint8}}( [ 0, 0, 1, 0 ] ); > var y = new {{alias:@stdlib/array/float64}}( [ 0.0, 0.0, 0.0, 0.0 ] ); > {{alias}}.ndarray( x.length, x, 1, 0, m, 1, 0, y, 1, 0 ) [ 0.0, ~0.524, 0.0, ~1.047 ] // Advanced indexing: > x = new {{alias:@stdlib/array/float64}}( [ 0.0, 30.0, 45.0, 60.0 ] ); > m = new {{alias:@stdlib/array/uint8}}( [ 0, 0, 1, 0 ] ); > y = new {{alias:@stdlib/array/float64}}( [ 0.0, 0.0, 0.0, 0.0 ] ); > {{alias}}.ndarray( 2, x, 2, 1, m, 2, 1, y, -1, y.length-1 ) [ 0.0, 0.0, ~1.047, ~0.524 ] See Also --------