//	
//	OOBasicSoundReferencePoint.m
//	Transitional sound implementation for Oolite
//	
/*

Copyright © 2005, Jens Ayton
All rights reserved.

This work is licensed under the Creative Commons Attribution-ShareAlike License.
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You are free:

•	to copy, distribute, display, and perform the work
•	to make derivative works

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•	Attribution. You must give the original author credit.

•	Share Alike. If you alter, transform, or build upon this work,
you may distribute the resulting work only under a license identical to this one.

For any reuse or distribution, you must make clear to others the license terms of this work.

Any of these conditions can be waived if you get permission from the copyright holder.

Your fair use and other rights are in no way affected by the above.

*/

#import "OOBasicSoundReferencePoint.h"


@implementation OOSoundReferencePoint

- (void)setPosition:(Vector)inPosition
{

}


- (void)setVelocity:(Vector)inVelocity
{
	
}


- (void)setOrientation:(Vector)inOrientation
{
	
}

@end
