ChooseAI=AI selection NoAI=No AI NoAIEditorHelp=Removes the AI from this object. Active=Active ActiveHelp=Whether the AI controls the clonk currently. An inactive KI can be reactivated via the 'AI activate', for example in a sequence. SetAIActivated=AI activate SetAIActivatedHelp=Activates an enemy AI for a clonk. AI will be created if necessary. Status=Active StatusHelp=Whether to activate or deactivate the AI.