Name=Checkpoint Description=Control point for the parkour game goal. NameStart=Checkpoint start NameFinish=Checkpoint finish #Log messages MsgClearedOrdered=%s has passed checkpoint %d, unfortunately %d players were there before. MsgClearedCheck=%s has passed a checkpoint, %d players have beaten him to there. MsgClearedOrderedFirst=%s is the first to pass checkpoint %d. MsgClearedCheckFirst=%s was the first one to pass this checkpoint. NoGoalWarning=WARNING: No parkour goal placed. Parkour checkpoints require a goal. SelectPrev=Select << SelectPrevHelp=Selects the checkpoint before this one. SelectNext=Select >> SelectNextHelp=Selects the checkpoint after this one. ReorderPrev=Sort << ReorderPrevHelp=Swaps the checkpoint with the one before this one. ReorderNext=Sort >> ReorderNextHelp=Swaps the checkpoint with the one after this one. Respawn=Respawn here RespawnHelp=Whether clonks respawn here on death. Check=Required CheckHelp=Whether this checkpoint is required to finish the parkour goal. Ordered=Sorted OrderedHelp=Whether this checkpoint must be reached in order. Team=Team TeamHelp=Whether all players of a team need to reach this checkpoint. OnCleared=Action: CP reached OnClearedHelp=Action to be executed once for each player who clears this checkpoint. OnFirstCleared=Action: CP reached first OnFirstClearedHelp=Action to be executed when the first player clears this checkpoint. OnRespawn=Aktion: Respawn OnRespawnHelp=Action to be executed when a player respawns at this checkpoint.