IDListEntry=ID list entry None=Noone All=All players Specific=Player number Team=Team number Entry=%s entry PlayerMask=Players CustomInitialization=Initialization script CustomInitializationHelp=Script to be executed for this object on scenario initialization. Can be used to apply modifications normally not stored as properties such as DrawTransform. VisibilityHelp=Makes an object visible or invisible. Invisible objects can be clicked 'blindly' in the editor or simply selected in the object list. Visibility=Visibility DefaultVisible=Default (Visible) Visible=Visible Invisible=Invisible Invincibility=Invincible InVincibilityHelp=Object cannot be damaged or harmed if activated. Use this for important clonks, gates, etc. PlayerColor=Player color PlayerColorHelp=Color for areas which are normally shown in player color. ClrModulation=Color modulation ClrModulationHelp=Factor by which an object is darkened. Name=Name Unknown=Unknown EditorVisible=Only in editor Contents=Contents DefaultStack=x%d (Default) CustomStack=Amount... InfiniteStack=Infinite ItemPlusParameterList=Items Other=Miscellaneous Nothing=Nothing Liquid=Liquid BlitMode=Blit mode BlitModeHelp=Paint operator to use when drawing graphics of this object. Default=Default Additive=Additive Mod2=Additive on source color Mod2Help=Adds the modulation color to the object color minus 128. Wireframe=Wireframe WireframeHelp=Paints only the model surface borders.