Name=Enemy Spawn Description=When activated, spawns one or more AI-controlled enemies that attack the players. Activate=Activate ActivateHelp=Starts spawning of enemies. Stop=Deactivate StopHelp=Stops spawning of enemies. RemoveSpawnedEnemies=Remove enemies RemoveSpawnedEnemiesHelp=Removes all enemies created by this spawner. ActActivate=Activate enemy spawn ActStop=Stop enemy spawn SpawnPosition=Position Here=Here InRange=In radius SpawnInRangeHelp=Random position within a radius. InRect=In rectangle SpawnInRectHelp=Random position within a rectangle. SpawnCount=Enemy count SpawnCountHelp=Number of spawned enemies. Infinite=Infinite FixedNumber=Fixed number SpawnDelay=Delay SpawnDelayHelp=Time in frames between activation of the spawn and creation of the first enemy. SpawnInterval=Interval SpawnIntervalHelp=Time in frames between each enemy creation. 0 for immediate creation of all enemies. AutoActivate=Auto-activate AutoActivateHelp=If true, the spawner activates automatically on first player join. AttackRange=Attack range AttackRangeHelp=In which range created clonks should look for enemies. Automatic=Automatic AutomaticGuardRangeHelp=Enemies automatically search within view of their target location. Custom=Custom Color=Color Bounty=Bounty BountyHelp=Clunker awarded to the player for killing a spawned enemy of this spawner. Enemy=Enemy type EnemyHelp=Object type of the attacker. None=None PlayerAttackers=Attacker ScaleX=Scale X ScaleXHelp=Horizontal scaling of the spawned clonk in percent of the default size. ScaleY=Scale Y ScaleYHelp=Vertical scaling of the spawned clonk in percent of the default size. Backpack=Backpack BackpackHelp=Whether the clonk carries a backpack. Speed=Speed SpeedHelp=Movement speed of the clonk in percent of the default. Energy=Energy EnergyHelp=Life points of the spwned clonk. AttackPath=Attack path AttackPathHelp=Path along which AI clonks move. Flight path for rockets and walk path for clonks. Complete flight is offset by spawn position if a spawn range is given. If a vertex of the attack path is placed on a structure (e.g. a gate), clonks will attack the structure. MaxConcurrent=Max simultaneous enemies MaxConcurrentHelp=How many enemies may be spawned and be alive in parallel. Once this number is reached, the spawn is paused until some enemies have been killed. Unlimited=Unlimited KillCheckTarget=Spawn object AllSpawners=All enemy spawns KillCheckAllSpawnersHelp=All previously activated enemy spawns on the whole map. ThisSeqeunceSpawners=Spawns launched in this sequence ThisSequenceSpawnersHelp=All previously activated enemy spawns from this action or sequence. SpecificSpawner=Specific spawn SpecificSpawnerHelp=Object selection for specific enemy spawner. AllEnemiesKilled=Enemy spawn killed AllEnemiesKilledHelp=True if all enemies from one or more previously activated enemy spawn objects have been killed or removed. AttackSpeed=Attack speed AttackSpeedHelp=Ranged weapons only: Adjustment of shoot and reload speed in percent of the default value. Large values mean faster shooting and reloading. Shield=Shield ShieldHelp=Whether the enemy clonk carries a shield to deflect attacks. SpawnAction=Action on spawn SpawnActionHelp=Action to be executed for each spawned enemy. Can be used e.g. for graphical effects.