Name=Sequence Description=Allows creation of intros, cutscenes or other events bound to triggers such as player joins, players entering regions or finished productions. Test=Test TestHelp=Starts the sequence.|Triggering player is the first local player if existing. Active=Active Finished=Finished Trigger=Trigger None=None PlayerEnterRegionRect=Player enters rectangle PlayerEnterRegionCircle=Player enters radius PlayerEnterRegionHelp=Triggered when a player's clonk enters the specified region. DeactivateAfterAction=Run once only GameStart=Game start PlayerJoin=Player join PlayerRemove=Player deleted GoalsFulfilled=All goals fulfilled ClonkDeath=A clonk dies Construction=Construction of structure Anything=Anything Production=Production of item AnyClonkDeath=Any clonk dies PlayerClonkDeath=Player clonk dies NeutralClonkDeath=Neutral clonk dies SpecificClonkDeath=Specific clonk dies... ObjectEnterRegionRect=Object enters rectangle ObjectEnterRegionHelp=Triggered when an object of a specified type is found in the specified region. ID=Object type IDHelp=Definition of object type that triggers this sequence. If nil, any object triggers the sequence. ObjectEnterRegionCircle=Object of type enters radius Condition=Condition CheckInterval=Check interval CheckIntervalHelp=Defines the interval in frames at which the condition ist checked.ObjectCountInContainer=Objektzahl in Container CheckOffset=Check offset CheckOffsetHelp=Defines a time delay in frames by which execution is delayed within the check interval. This value can be used to implement an offset between the regular execution of multiple sequences. ObjectCountInContainer=Object count in container ObjectCountInContainerHelp=Triggered when a minimum number of objects is found in a container. This could for example be when the player put 20 diamonds into a chest. Container=Container CountContainerHelp=Container within which objects are counted. CountIDHelp=Type of object to be counted. AnyID=Any Count=Number Interval=Interval IntervalHelp=Sequence will be executed in regular interval. The parameter defines the interval in frames. IntervalTime=Number of frames between executions. Operation=Operation CountOperationHelp=Whether the sequence is triggered if more or if less of the specified number of objects are in a container. The >= operator can be used to trigger something when a player has collected x crystals in a chest. The < operator can be used e.g. to automatically refill a chest. GreaterEqual=>= GreaterEqualHelp=The sequence is triggered if the given number or more objects are contained in the container. LessThan=< LessThanHelp=The sequence is triggered if less than the given number of objects is in the container. SetActive=Activate / deactivate SetActiveDesc=Enables or disables the trigger of a sequence. Status=Status SetActiveStatusHelp=Whether the sequence is activated or deactivated. DisablePlayerControls=Disable player control DisablePlayerControlsHelp=Deactivates control for all clonks for one or more players. Players=Players PlayerControlsPlayersHelp=Players for whom the control is affected. MakeInvincible=Invincible MakeInvincibleHelp=Whether all clonks are made invincible while control is deactivated. EnablePlayerControls=Enable player control EnablePlayerControlsHelp=Reactivates control of all clonks for one or more plauers. ActTrigger=Trigger sequence ActTriggerDesc=Starts a sequence as if the trigger had been activated. Checks the condition before. TriggeringObject=Triggering object TriggeringObjectHelp=The object returned as trigger object within the sequence.