UserAction=Action UserColor=Farbe UserObject=Object UserObjectList=Object list UserPlayer=Player UserPlayerList=Players UserInteger=Integer UserColor=Color UserString=Text UserBoolean=Boolean UserDefinition=Object type UserPosition=Position UserOffset=Offset UserAny=Value Default=Default Structure=Structure Game=Game Disasters=Disasters None=Nothing Noone=Noone AllPlayers=All players Sequence=Sequence Wait=Wait for time Time=Time (Frames) ActionObject=Action object(this) TriggerObject=Triggering object TriggerClonk=Triggering clonk TriggeringPlayer=Triggering player UserActionProgressMode=Save progress Session=Don't save PerPlayer=Per player Player=Player Global=Globally ParallelAction=Parallel execution Goto=Go to sequence index StopSequence=Quit sequence SuspendSequence=Suspend sequence Index=Index Actions=Actions Constant=Constant ConstantObject=Select object Value=Value SequenceHelp=Allows execution of multiple actions in a series. The list will be evaluated from top to bottom. Using 'go to' commands or messages with multiple options, it is also possible to jump between indices in the sequences. GotoHelp=Sets the current execution point to the given index in the parent sequence. StopSequenceHelp=Ends the current sequence and resets its progress. On the next execution, the sequence will start from the beginning. SuspendSequenceHelp=Ends the current sequence and stores its progress. If the action is triggered again, the sequence will be resumed after this action. WaitHelp=Pauses the current sequence by the specified time and continues with the next action after the pause. ActionObjectHelp=The object in which this action is defined. For actions defined in switches, this would be the switch object. For dialogues it would be the dialogue object. TriggerClonkHelp=The selected clonk of the player who has triggered execution of this action. TriggerObjectHelp=The object that triggered this action. In dialogues, this would be the selected clonk of the player. For triggers like 'Finish construction' this would be the newly constructed building. ConstantObjectHelp=Select an object from a list. TriggeringPlayerHelp=The player who has triggered this action. AllPlayersHelp=All human players. ConstantHelp=Specify a value directly. UserActionProgressModeHelp=Specifies whether progress in this sequence is stored globally, per player or only per execution. For instance if progress of a dialogue is stored globally and a second player talks to the same clonk while another player is reading a message, the second player would continue the dialogue where the first player stopped. If progress is stored per player, each player gets an independent dialogue. ParallelActionHelp=Specifies whether the action can be started multiple times in parallel. This is relevant if the action duration is long (for example because a dialogue message or a wait time in the sequence) and the same event is triggered by another player during the wait time. Ambience=Ambience Sound=Sound SoundHelp=Plays a sound file. SoundName=Sound name SoundNameHelp=Name of the sound file to play. SoundPitch=Pitch SoundPitchHelp=Modulation of pitch. Valid values are -90 to +1000. At 0, the sound will be played normally. Smaller values mean lower-pitched and slower sound. Larger values mean higher-pitched and faster sound. SoundVolume=Volume SoundVolumeHelp=Relative sound volume. Values 0-100. Default is 100. SoundLoop=Loop SoundLoopHelp=On 'Loop on', the sound will play over an over until a sound with the same name and source object is played with the 'Loop off' setting. If 'None', the sound is played exactly once. SoundLoopNone=None SoundLoopOn=Loop on SoundLoopOff=Loop off SoundTargetPlayersHelp=Players, for whom the sound is played. SoundSourceObject=Source object SoundSourceObjectHelp=Object used as the source of the sound. Object sounds are only played if the object is nearby and are panned depending on object position relative to the screen. Here=Here Object=Object CreateObject=Create object CreateObjectHelp=Creates a new object at the specified position or contained in another object. CreateObjectDefinitionHelp=The definition, i.e. object type, of the newly created object. CreateObjectPositionHelp=Where to created the new object. Only relevant if no container is specified. CreateObjectCreationOffset=Offset CreateObjectCreationOffsetHelp=Where the creation point of the newly created object is located. Center=Object center Bottom=Lower object border Owner=Owner CreateObjectOwnerHelp=Owner of the new object. Determines the object color and e.g. afficiation of flagpoles. Container=Container CreateObjectContainerHelp=If specified, the object will be created in the contents of this other object. E.g. to create objects directly into the inventory of a clonk or a chest. SpeedX=Speed X CreateObjectSpeedXHelp=Horizontal speed of the new object in 1/10th pixels per frame. SpeedY=Speed Y CreateObjectSpeedYHelp=Vertical speed of the new object in 1/10th pixels per frame. Rotation=Rotation CreateObjectRotationHelp=Rotation of the object in degrees. SpeedR=Rotation speed CreateObjectSpeedRHelp=Speed of rotation in degrees per frame. LastCreatedObject=Last created object LastCreatedObjectHelp=The object, which has been last created using a 'create object' action in this context. RemoveObject=Remove object RemoveObjectHelp=Removes an object from the game. RemoveObjectObject=The object to remove. EjectContents=Contents EjectContentsHelp=What to do if the removed object contained other objects. EjectContentsNo=Remove contents EjectContentsYes=Eject contents Position=Position ConstantPositionAbsolute=Constant (absolut) ConstantPositionAbsoluteHelp=Defines a position in absolute landscape coordinates. The position can be adjusted using a red marker in the viewport. ConstantPositionRelative=Constant (relativ) ConstantPositionRelativeHelp=Defines a position relative to the edited object. The position can be adjusted using a red marker in the viewport. Coordinates=Coordinates CoordinatesHelp=Position defined via X (horizontal) and Y (vertical) coordinates. PosXHelp=Horizontal coordinate relative to the left border of the landscape. PosYHelp=Vertical coordinate relative to the top border of the landscape. PositionOffset=Position+Offset PositionOffsetHelp=Calculates a position as a base position plus an offset. PositionOffsetPositionHelp=Base position to which the offset is applied. PositionOffsetOffsetHelp=Offset to ve applied. ConstantOffsetRelative=Constant offset ConstantOffsetRelativeHelp=Defines a constant offset. The offset can be edited using a pink marker in the viewport. OffXHelp=Horizontal offset. OffYHelp=Vertical offset. AddOffsets=Add offsets AddOffsetsHelp=Adds two partial offsets to one big offset. AddOffsetOffsetHelp=Partial offset. Random=Random number RandomIntHelp=Random value between a minimum (inclusive) and a maximum (inclusive). Min=Minimum RandomMinHelp=Smallest possible number Max=Maximum RandomMaxHelp=Largest possible number ObjectPosition=Object position ObjectPositionHelp=Current position of an object. ObjectPositionObjectHelp=The object of which the position is used. DiffPositions=Difference between positions DiffPositionsHelp=Calculates the offset from position A to position B (Offset = B - A) PositionA=Position A PositionAHelp=Start position PositionB=Position B PositionBHelp=End position RandomPosition=Random position... RandomRectAbs=...in a rectangle (absolute) RandomRectAbsHelp=Picks a random point within a square (yellow region). The region is placed relative to the landscape. Rectangle=Rectangle RandomRectRel=...in a rectangle (relative) RandomRectRelHelp=Picks a random point within a square (teal region). The region is placed relative to the selected object. RandomCircleAbs=...in a circle (absolute) RandomCircleAbsHelp=Picks a random point within a circle (purple region). The region is placed relative to the landscape. Circle=Circle RandomCircleRel=...in a circle (relative) RandomCircleRelHelp=Picks a random point within a circle (purple region). The region is placed relative to the selected object. RandomOffRectRel=Random in rectangle RandomRectRelHelp=Picks a random offset within a square (teal region). RandomOffCircleRel=Random in circle RandomCircleRelHelp=Picks a random offset within a square (purple region). Global=Global CastObjects=Cast objects CastObjectsHelp=Creates and flings multiple objects from a position. CastObjectsDefinitionHelp=Definition of objects to be created. CastObjectsPositionHelp=Position from which objects are cast. Amount=Amount CastObjectsAmountHelp=Number of objects to cast. Speed=Speed CastObjectsSpeedHelp=Mean speed at which objects are flung. In 1/10th pixels per frame. MeanAngle=Mean angle CastObjectsMeanAngleHelp=Mean angle in degrees at which objects are cast. 0 is up, positive angles rotate clockwise. AngleDeviation=Angle deviation CastObjectsAngleDeviationHelp=Angle range in which objects are cast. Set to 360 to cast in all directions. CastObjectsOwnerHelp=Ownser of newly created objects. Comparison=Comparison CompareInteger=Compare numbers ComparisonHelp=Compares two values with an operator. LeftOperand=Left operand LeftOperandHelp=Value left of the comparison operator. Operator=Operator OperatorHelp=Comparison operator EqualHelp=True if both operands are equal. NotEqualHelp=True if operands are not equal. LessThanHelp=True if the left operand is smaller than the right operand. GreaterThanHelp=True if the left operand is larger than the right operand. LessOrEqualHelp=True if the left operand is smaller than or equal to the right operand. GreaterOrEqualHelp=True if the left operand is smaller than or equal to the right operand. RightOperand=Right operand RightOperandHelp=Value right of the comparison operator. CompareBoolean=Compare boolean CompareObject=Compare objects CompareString=Compare texts CompareDefinition=Compare object types ComparePlayer=Compare players ObjectExists=Object exists ObjectExistsHelp=True if the function returns an object. TypeOfObject=Type of object TypeOfObjectHelp=Determines the type of the given object Script=Script SetVariable=Set variable SetVariableHelp=Stores a value in order to retrieve it later. Context=Context VariableContextHelp=Storage context for this variable. Variables in global context are the same for all calls. Variables in local context only overlap if the same object is provided. VariableName=Name VariableNameHelp=Name of the variable. Case sensitive, i.e. foo and Foo are distinct variables. Only characters a-z, A-Z, 0-9 and _ may be used. The variable may not start with a number. Illegal characters will be filtered and _ prepended if needed. SetVariableValueHelp=Value to assign to this variable. If an object is assigned and later removed, all variables pointing to this object will be emptied. Variable=Variable VariableHelp=User-defined variable, into which a value was previously stored using the 'Set variable' action. Values should be queried using the same data type (e.g. Integer or Text) as they were stored. Distance=Distance DistanceHelp=Calculates the distance between two positions A and B. ValueToString=Value to string ValueToStringHelp=Konverts a value of another type to a string Log=Log LogHelp=Output a debug log message. LogMessage=Message LogMessageHelp=The text to output. Concat=Concatenate ConcatHelp=Concatenates multiple small texts to one long text. Substrings=Texts ScriptHelp=Executes a custom script. Caution: Scripts will not be checked and may ruin everything! ScriptCommand=Script ScriptCommandHelp=Script line to execute. One command only. ScriptContextHelp=Execution context for the script. EmptyString=no text Logic=Logic Not=Not NotHelp=Negates the operand. And=And AndHelp=True if all operands are true. Operands=Operands Or=Or OrHelp=True if at least one operand is true. FindObjectsInArea=Objects in area FindObjectsInAreaHelp=Finds objects in a given area of the landscape. ID=Object type FindObjectsIDHelp=Type of object to be found. On 'any', all object types are found. Any=Any SearchArea=Search range SearchAreaHelp=Determines which area of the map to search. SearchAreaWholeMap=Whole map SearchAreaWholeMapHelp=Objects are found anywhere. SearchAreaInRect=In rectangle SearchAreaInRectHelp=Finds objects that have their midpoint within the given rectangle. SearchAreaAtRect=At rectangle SearchAreaAtRectHelp=Finds objects that have an overlapping shape with the given rectangle. SearchAreaCircle=In circle SearchAreaCircleHelp=Finds objects that have their midpoint within the given circle. SearchAreaNearPosition=Circle around point SearchAreaNearPositionHelp=Finds objects that have their midpoint within a radius around a point. The point can be given as a function. Radius=Radius AllowContained=Find contained AllowContainedHelp=Specifies whether contained objects are also found (e.g. inventory objects or clonks within a plane). FindObjectsInContainer=Contents of object FindObjectsInContainerHelp=Finds all contents of a given type in a container. FindObjectInArea=Object in area FindObjectInAreaHelp=Finds and object in a given area of the landscape. FindObjectInContainer=Contained object FindObjectInContainerHelp=Finds a contained object of a given type in a container. NumberOfObjects=Number of objects NumberOfObjectsHelp=Number of elements in an object list. The object list is given as a function. NumberOfPlayers=Number of players NumberOfPlayersHelp=Number of players in a player list. The player list is given as a function. LeftArithmeticOperandHelp=Value left of the math operator. RightArithmeticOperandHelp=Value right of the math operator. Arithmetic=Arithmetic Sum=Sum SumHelp=Adds two numbers. Sub=Difference SumHelp=Subtracts the right operand from the left operand. Mul=Product MulHelp=Multiplies two numbers. Div=Division DivHelp=Divides the left operand by the right operand. The result is rounded towards zero. Mod=Modulo ModHelp=Returns the remainder of the division of the left operand by the right operand. PlayerWealth=Player wealth PlayerWealthHelp=Wealth of a player (Money, gold, clunkers...). ClonkEnergy=Clonk energy ClonkEnergyHelp=Life points of the clonk. Clonk=Clonk ObjectMass=Object mass ObjectMassHelp=Weight of the specified object. ObjectSpeed=Object speed ObjectSpeedHelp=Velocity of the specified object in 1/10th pixels per frame. OwnerOfObject=Object owner OwnerOfObjectHelp=Player owning a specified object. ControllerOfObject=Controlling player ControllerOfObjectHelp=Player controlling a specified object. E.g. the player currentply pushing a vehicle or switch or the player who threw a firestone. PositionX=X position PositionXHelp=Horizontal component of a position. PositionY=Y position PositionYHelp=Vertical component of a position. ConditionalAction=Conditional action ConditionalActionHelp=Executes an action only if a condition is true. Condition=Condition IfConditionHelp=Condition which decides whether the conditional action of the alternative action is executed. TrueEvaluator=Conditioned action TrueEvaluatorHelp=Action that is executed if the condition is true. FalseEvaluator=Else action FalseEvaluatorHelp=Action that is executed if the condition is false. DoEnergy=Adjust energy DoEnergyHelp=Increases or decreases the energy of a living object (e.g. a clonk). If energy falls to or below 0, the object dies. Energy cannot be increased beyond the maximum energy of the object (50 for clonks). DoEnergyObjectHelp=Object for which energy is adjusted. ValueChange=Change DoEnergyValueChangeHelp=Value that is added to the current energy of the object. SetPosition=Move object SetPositionHelp=Puts an object to a new position. SetPositionObjectHelp=Object to move. SetPositionPositionHelp=New position for the object. GameOver=Game over GameOverHelp=Ends the round and shows the evaluation dialogue. All players that have not been eliminated will be declared winners. Fling=Fling object FlingHelp=Changes the speed of an object and lets animals and clonks jump or tumble. FlingObjectHelp=Flung object. FlingSpeedXHelp=Horizontal speed in 1/10px per frame. FlingSpeedYHelp=Vertical speed in 1/10px per frame. AddSpeedY=Add speed FlingAddSpeedHelp=Whether existing speed should be added to the fling speed. DoWealth=Change wealth DoWealthHelp=Adds or removes clunker from the player's account. Change=Change DoWealthChangeHelp=Amount of clunkers to be added (positive) or removed (negative) from the player's account. DoWealthSoundHelp=Whether a cash sound should be played indicating the wealth change. CastParticles=Cast particles CastParticlesHelp=Spreads graphical particles from one point in all directions. ParticleName=Name ParticleNameHelp=Shape of cast particles. CastParticlesAmountHelp=Number of cast particles. CastParticlesSpeedHelp=Speed of cast particles in 1/10px per frame. Lifetime=Lifetime CastParticlesLifetimeHelp=Number of frames the particles exist. Size=Size CastParticlesSizeHelp=Size of cast particles. SizeEnd=End size CastParticlesSizeEndHelp=Size at the end of the particle's lifetime. Can be set to 0 to let the particle shrink into nothingness. Color=Color CastParticlesColorHelp=Color of cast particles. BlitMode=Draw mode ParticleBlitModeHelp=How particles are drawn on top of the background. Additive: Particles only light up the landscape. Normal=Normal Additive=Additive Mod2=Mod2 Gravity=Gravity ParticleGravityHelp=Gravitational pull on particle in percent of regular pull. 0: Particle floats freely. 100: Particle falls like any other object. FadeOut=Fade out ParticleFadeOutHelp=Whether particles become transparent over time. CollisionFunc=Collision behaviour ParticleCollisionFuncHelp=What happens to particles upon hitting the landscape. Pass=Pass through Stop=Stop Bounce=Bounce Die=Remove Dust=Dust Flash=Flash Magic=Magic Smoke=Smoke Sphere=Sphere StarFlash=Star StarSpark=Sun Fire=Fire Ring=Ring LastUsePosition=Activation position LastUsePositionHelp=Valid for activated items such as the magic wand: Mouse position where the player activated the item. PlrKnowledge=Give knowledge PlrKnowledgeHelp=Allows one or more players to construct a new structure or item. ConditionalValue=Conditional value ConditionalValueHelp=Uses one of two values depending on whether a condition is true. IfConditionValueHelp=Condition deciding which of the two values to use. TrueEvaluatorValue=Value 'true' TrueEvaluatorValueHelp=Value used if the condition is true. FalseEvaluatorValue=Value 'false' FalseEvaluatorValueHelp=Value used if the condition is false. Comment=Comment CommentHelp=Command which does nothing. Use this to annotate your sequences. ForInteger=Loop: For every number... ForIntegerHelp=Executes an action once for each number in a range. The currently looped number can be accessed as 'Loop number'. ForActionHelp=Action repeated in the loop. ForPlayer=Loop: For every player... ForPlayerHelp=Executes an action once for each player in a list. The currently looped player can be accessed as 'Loop player'. ForPlayersHelp=List of players for which the action is executed. ForObject=Loop: For every object... ForObjectHelp=Executes an action once for each object in a list. The currently looped object can be accessed as 'Loop object'. ForObjectsHelp=List of objects for which the action is executed. IteratedObject=Loop object IteratedObjectHelp=Object of last action 'Loop: For every object...'. IteratedPlayer=Loop player IteratedPlayerHelp=Player of last action 'Loop: For every player...'. IteratedInteger=Loop number IteratedIntegerHelp=Number of last action 'Loop: For every number...'. ForStartHelp=Starting number for iteration. Inclusive. ForEndHelp=End number for iteration. Inclusive. ForStepHelp=Step size of iteration. Start=Start End=End Step=Step size RandomColor=Random color RandomColorHelp=Random color between two extreme colors A and B in RGB color space. ColorA=Color A ColorB=Color B RGB=RGB RGBHelp=Composes a color from red, green and blue components. Red=Red Green=Green Blue=Blue PlayerColor=Player color PlayerColorHelp=Primary color of a player. EnterObject=Enter object EnterObjectHelp=Puts an object into a container. For example an item into a clonk. EnterObjectObjectHelp=Item being moved. EnterObjectContainerHelp=Container into which the object is put. CollectionCheck=If container full... CollectionCheckHelp=What to do if the container could not take up the object. CollectionCheckIgnore=Enter anyway CollectionCheckCheck=Do nothing CollectionCheckExit=Put outside ExitObject=Exit object ExitObjectHelp=Removes an object from its container and puts it in front. SetDirection=Set view direction SetDirectionHelp=Lets a clonk look left or right. Direction=Direction Left=Left Right=Right SetVisibility=Set visibility SetVisibilityHelp=Makes an object visible or invisible. Invisible objects can be clicked 'blindly' in the editor or simply selected in the object list. Visibility=Visibility Visible=Visible Invisible=Invisible SetVincibility=Set vincibility SetVincibilityHelp=Makes an object vincible or invincible. For example, an end boss may be made invincible until a certain spell has been performed. Vincibility=Vincibility Invincible=Invincible Vincible=Vincible ObjectAlive=Object alive ObjectAliveHelp=Whether the object is a clonk or animal and still alive. SetPlrView=Set player view SetPlrViewHelp=Sets the view position of one or more players to a target object. Target=Target object PlrViewTargetHelp=Player viewports are centered on the position of this object. ScrollMode=Scroll mode SetPlrViewScrollModeHelp=Whether the view mmoves to the target smoothly or jumps immediately Smooth=Smooth Immediate=Instant WaitForcondition=Wait for condition WaitForConditionHelp=Checks regularly if a condition is met and resumes the action once this is the case. CheckInterval=Check interval WaitConditionHelp=Checked condition.