/** @page tut_config Configuring nodes An application would usually want to fully configure a node before it starts streaming data. For that reason, OpenNI defines a flow in which configuration can take place, and once all configuration is set, the node @ref xn::Generator::StartGenerating() method can be called to make it start streaming the data. The following code creates a depth generator, configures it to VGA resolution, 30 FPS, and then starts it: @code // Create a DepthGenerator node xn::DepthGenerator depth; nRetVal = depth.Create(context); // TODO: check error code XnMapOutputMode outputMode; outputMode.nXRes = 640; outputMode.nYRes = 480; outputMode.nFPS = 30; nRetVal = depth.SetMapOutputMode(outputMode); // TODO: check error code // We're done configuring it. Make it start generating data nRetVal = context.StartGeneratingAll(); // TODO: check error code // Main loop while (bShouldRun) { // Wait for new data to be available nRetVal = context.WaitOneUpdateAll(depth); if (nRetVal != XN_STATUS_OK) { printf("Failed updating data: %s\n", xnGetStatusString(nRetVal)); continue; } // Take current depth map const XnDepthPixel* pDepthMap = depth.GetDepthMap(); // TODO: process depth map } @endcode */