/** @page tut_playing Playing a file recording The following code opens a file recording and reads data from it: @code // Initialize OpenNI xn::Context context; nRetVal = context.Init(); // TODO: check error code // Open file recording nRetVal = context.OpenFileRecording(".\\MyRecording.oni"); // TODO: check error code // Look for the depth node xn::DepthGenerator depth; nRetVal = context.FindExistingNode(XN_NODE_TYPE_DEPTH, depth); if (nRetVal != XN_STATUS_OK) { printf("Can't run - no depth generator is present in recording!\n"); exit(-1); } // TODO: mainloop - process data @endcode */