//      3-d line and point plot demo.  Adapted from x08c.c.
//

#include "plcdemos.h"

static int   opt[] = { 1, 0, 1, 0 };
static PLFLT alt[] = { 20.0, 35.0, 50.0, 65.0 };
static PLFLT az[] = { 30.0, 40.0, 50.0, 60.0 };

void test_poly( int k );

//--------------------------------------------------------------------------
// main
//
// Does a series of 3-d plots for a given data set, with different
// viewing options in each plot.
//--------------------------------------------------------------------------

#define NPTS    1000

int
main( int argc, const char *argv[] )
{
    int   i, k;
    PLFLT *x, *y, *z;
    PLFLT r;
    char  title[80];

// Parse and process command line arguments

    (void) plparseopts( &argc, argv, PL_PARSE_FULL );

// Initialize plplot

    plinit();

    for ( k = 0; k < 4; k++ )
        test_poly( k );

    x = (PLFLT *) malloc( NPTS * sizeof ( PLFLT ) );
    y = (PLFLT *) malloc( NPTS * sizeof ( PLFLT ) );
    z = (PLFLT *) malloc( NPTS * sizeof ( PLFLT ) );

// From the mind of a sick and twisted physicist...

    for ( i = 0; i < NPTS; i++ )
    {
        z[i] = -1. + 2. * i / NPTS;

// Pick one ...

//	r    = 1. - ( (PLFLT) i / (PLFLT) NPTS );
        r = z[i];

        x[i] = r * cos( 2. * M_PI * 6. * i / NPTS );
        y[i] = r * sin( 2. * M_PI * 6. * i / NPTS );
    }

    for ( k = 0; k < 4; k++ )
    {
        pladv( 0 );
        plvpor( 0.0, 1.0, 0.0, 0.9 );
        plwind( -1.0, 1.0, -0.9, 1.1 );
        plcol0( 1 );
        plw3d( 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, alt[k], az[k] );
        plbox3( "bnstu", "x axis", 0.0, 0,
            "bnstu", "y axis", 0.0, 0,
            "bcdmnstuv", "z axis", 0.0, 0 );

        plcol0( 2 );

        if ( opt[k] )
        {
            plline3( NPTS, x, y, z );
        }
        else
        {
            // U+22C5 DOT OPERATOR.
            plstring3( NPTS, x, y, z, "⋅" );
        }

        plcol0( 3 );
        sprintf( title, "#frPLplot Example 18 - Alt=%.0f, Az=%.0f",
            alt[k], az[k] );
        plmtex( "t", 1.0, 0.5, 0.5, title );
    }

    // Clean up
    free( (void *) x );
    free( (void *) y );
    free( (void *) z );

    plend();

    exit( 0 );
}

void test_poly( int k )
{
    PLFLT *x, *y, *z;
    int   i, j;
    PLFLT pi, two_pi;
    PLINT draw[][4] = { { 1, 1, 1, 1 },
                        { 1, 0, 1, 0 },
                        { 0, 1, 0, 1 },
                        { 1, 1, 0, 0 } };

    pi = M_PI, two_pi = 2. * pi;

    x = (PLFLT *) malloc( 5 * sizeof ( PLFLT ) );
    y = (PLFLT *) malloc( 5 * sizeof ( PLFLT ) );
    z = (PLFLT *) malloc( 5 * sizeof ( PLFLT ) );

    pladv( 0 );
    plvpor( 0.0, 1.0, 0.0, 0.9 );
    plwind( -1.0, 1.0, -0.9, 1.1 );
    plcol0( 1 );
    plw3d( 1.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, alt[k], az[k] );
    plbox3( "bnstu", "x axis", 0.0, 0,
        "bnstu", "y axis", 0.0, 0,
        "bcdmnstuv", "z axis", 0.0, 0 );

    plcol0( 2 );

#define THETA( a )    ( two_pi * ( a ) / 20. )
#define PHI( a )      ( pi * ( a ) / 20.1 )

//
// x = r sin(phi) cos(theta)
// y = r sin(phi) sin(theta)
// z = r cos(phi)
// r = 1 :=)
//

    for ( i = 0; i < 20; i++ )
    {
        for ( j = 0; j < 20; j++ )
        {
            x[0] = sin( PHI( j ) ) * cos( THETA( i ) );
            y[0] = sin( PHI( j ) ) * sin( THETA( i ) );
            z[0] = cos( PHI( j ) );

            x[1] = sin( PHI( j + 1 ) ) * cos( THETA( i ) );
            y[1] = sin( PHI( j + 1 ) ) * sin( THETA( i ) );
            z[1] = cos( PHI( j + 1 ) );

            x[2] = sin( PHI( j + 1 ) ) * cos( THETA( i + 1 ) );
            y[2] = sin( PHI( j + 1 ) ) * sin( THETA( i + 1 ) );
            z[2] = cos( PHI( j + 1 ) );

            x[3] = sin( PHI( j ) ) * cos( THETA( i + 1 ) );
            y[3] = sin( PHI( j ) ) * sin( THETA( i + 1 ) );
            z[3] = cos( PHI( j ) );

            x[4] = sin( PHI( j ) ) * cos( THETA( i ) );
            y[4] = sin( PHI( j ) ) * sin( THETA( i ) );
            z[4] = cos( PHI( j ) );

            plpoly3( 5, x, y, z, draw[k], 1 );
        }
    }

    plcol0( 3 );
    plmtex( "t", 1.0, 0.5, 0.5, "unit radius sphere" );

    // Clean up
    free( (void *) x );
    free( (void *) y );
    free( (void *) z );
}
