/* DualPipeHDRPipe1_FormattingShader.frag.txt -- Low byte image output formatter * * This shader is intended for use as a plugin for the 'FinalOutputFormattingBlit1' * chain of the Psychtoolbox-3 imaging pipeline. * * (c)2009 by Mario Kleiner, part of PTB-3, licensed to you under MIT license. * See file License.txt in the Psychtoolbox root folder for the license. * */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect Image; /* Declare external function for color conversion: */ vec4 icmTransformColor(vec4 incolor); void main() { /* Get default texel read position (x,y): x is column, y is row of image. */ vec2 readpos = gl_FragCoord.xy; /* Retrieve RGBA HDR input color value for pixel. */ vec4 incolor = texture2DRect(Image, readpos); /* Apply some color transformation (clamping, gamma correction etc.): */ /* Not yet implemented: incolor = icmTransformColor(incolor); */ /* Remap all color channels from 0.0 - 1.0 to 0 to 65535: */ /* Perform rounding for non-integral numbers and add a small epsilon to take numeric roundoff into account: */ vec3 index = floor(incolor.rgb * 65535.0 + 0.5) + 0.01; /* Compute low bytes (8 LSBs) for color components. */ vec3 lowbytes = mod(index, 256.0) / 255.0; /* Output low byte into framebuffer pixel: */ gl_FragColor.rgb = lowbytes; /* Fix alpha channel to 1.0. */ gl_FragColor.a = 1.0; }