/* InterleavedLineStereoShader.frag.txt - Shader for interleaved line stereo: * * Used in the stereo compositing chain of the Psychtoolbox imaging pipeline. * * Composes an interleaved stereo image by putting the left eye images pixel * lines into the even rows of the output buffer and the right eye images pixel * lines into the odd rows of the output buffer, thereby interleaving the * content of both eyes buffers into one unified interlaced buffer. * * This stereo encoding can be used by some stereo goggles, e.g., the * "iGlasses 3D Video Goggles". * * Written 2007 by Mario Kleiner, part of the Psychtoolbox-3, licensed under * MIT license. * */ #extension GL_ARB_texture_rectangle : enable /* Input image rectangle textures: Image1 = Left, Image2 = Right eye */ uniform sampler2DRect Image1; uniform sampler2DRect Image2; uniform vec2 Offset; void main() { /* Get default texel read position (x,y): x is column, y is row of image. */ vec2 pos = gl_FragCoord.xy; /* oddrow == 1 for odd lines, 0 for even lines: */ float oddrow = mod(pos.y, 2.0); /* Update the y component to only read upper half of all lines in images: */ pos.y = (pos.y - oddrow) / 2.0; pos = pos + Offset; /* Read the image pixel from the modified readpos, output it to framebuffer. */ /* Choose between left- and right- image input buffer, depending if this is */ /* an even or an odd output row: */ if (oddrow < 1.0) { /* Even row: Left image */ gl_FragColor = texture2DRect(Image1, pos); } else { /* Odd row: Right image */ gl_FragColor = texture2DRect(Image2, pos); } }