/* ClutBlitShader.frag -- Brute force CLUT animation. * Shader for application of a color lookup table to a texture image. * Reads each texels color index from red/luminance channel of texture * 'Image', does a index -> color lookup in lookup table texture 'clut'. * Assigns looked up color RGB to output fragment color RGB. Copies alpha * channels value unmodified. * This shader is used by moglClutBlit.m to implement CLUT animation caps. * * (w)2006 by Mario Kleiner. Licensed under MIT license. */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect Image; uniform sampler2DRect clut; void main() { vec4 incolor = texture2DRect(Image, gl_TexCoord[0].st); float index = incolor.r * 255.0 + 0.5; gl_FragColor.rgb = texture2DRect(clut, vec2(index, 0)).rgb; gl_FragColor.a = incolor.a; }