/* Shader for conversion of RGB textures into Grayscale textures. * Uses standard formula for conversion: * (w)2006 by Mario Kleiner. Licensed under MIT license. */ #extension GL_ARB_texture_rectangle : enable const vec4 ColorToGrayWeights = { 0.3, 0.59, 0.11, 0.0 }; uniform sampler2DRect Image; void main() { vec4 leftcolor = texture2DRect(Image, gl_TexCoord[0].st); vec4 rightcolor = texture2DRect(Image, gl_TexCoord[0].st + vec2(1.0, 0.0)); float leftlum = dot(leftcolor, ColorToGrayWeights); float rightlum = dot(rightcolor, ColorToGrayWeights); gl_FragColor.a = 255.0; gl_FragColor.rgb = max(leftlum - rightlum, 0.0) * 1; }