/* Shader for doing nothing. * * Passes through all values -- Only useful for benchmarking - as baseline. * * (w)2008 by Mario Kleiner. Licensed under MIT license. */ /* Allowable range: To be initialized by PsychColorCorrection() typically: */ uniform vec2 ICMClampToColorRange; vec4 icmTransformColor(vec4 incolor) { return(incolor); } float icmTransformColor1(float incolor) { return(incolor); }